diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2015-10-13 00:18:18 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2015-10-13 00:18:18 +0300 |
commit | 9d18fd1188e1a3e2d5a58fada0a26ae4107dcfe7 (patch) | |
tree | 92fa891b35de3f0c9b3797ad6027d12855fe4c46 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | c36f08d573a4c867cf196ac56fa3949ddaecd880 (diff) |
BGE: support camera scale, can be negative.
Camera scale was previously ignored in the BGE.
It is now injected in the modelview matrix as a scale of the scene
coordinates in the camera local reference. This is equivalent to a zoom:
A scale of 2 multiplies the coordinates by 2 => only the points with
coordinates less then 0.5 before the scale will fall in the frustrum =>
equivalent to a zoom.
Anisotropic scale is supported (different scale in x, y, z)
Negative scale is also supported. As an odd number of negative scale flips the
normals of the objects, the OGL front face setting is also flipped to compensate.
A Y negative scale of -1 produces a vertical flip at OGL level.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index bef36b52956..6dff495cbc7 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -91,6 +91,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage) m_time(0.0), m_campos(0.0f, 0.0f, 0.0f), m_camortho(false), + m_camnegscale(false), m_stereomode(RAS_STEREO_NOSTEREO), m_curreye(RAS_STEREO_LEFTEYE), m_eyeseparation(0.0), @@ -866,6 +867,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix( void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, const MT_Matrix3x3 & camOrientMat3x3, const MT_Point3 & pos, + const MT_Vector3 &scale, bool perspective) { m_viewmatrix = mat; @@ -908,6 +910,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, } } + m_viewmatrix.tscale(scale[0], scale[1], scale[2], 1.0); m_viewinvmatrix = m_viewmatrix; m_viewinvmatrix.invert(); @@ -918,6 +921,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, glMatrixMode(GL_MODELVIEW); glLoadMatrixd(glviewmat); m_campos = pos; + m_camnegscale = ((scale[0] < 0.0) ^ (scale[1] < 0.0) ^ (scale[2] < 0.0)) ? true : false; } @@ -1050,6 +1054,9 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend) void RAS_OpenGLRasterizer::SetFrontFace(bool ccw) { + if (m_camnegscale) + ccw = !ccw; + if (m_last_frontface == ccw) return; |