diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-04 07:00:13 +0400 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-04 07:00:13 +0400 |
commit | 44f45894c2fca8f7e0b7bbfff0e50f24e6c993a5 (patch) | |
tree | 740e361ce3f2fb47885348bed9b0ff5cd537a9ad /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | 4ff321d50773166712a611233437c7b19183087c (diff) |
Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 5df296970a3..3e93a7a74b9 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -686,7 +686,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_Ex(const vecVertexArray & vertexarray numindices = indexarray.size(); if (!numindices) - break; + continue; int vindex=0; switch (mode) @@ -777,7 +777,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_Ex(const vecVertexArray & vertexarray mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ()); mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ()); mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ()); - mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ()); + mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ()); fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized(); |