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authorErwin Coumans <blender@erwincoumans.com>2007-01-07 07:39:39 +0300
committerErwin Coumans <blender@erwincoumans.com>2007-01-07 07:39:39 +0300
commit4a70681ce21d254f3bf7033380ec33732be2825d (patch)
treeb8941422557cc09eca7bde70ffed04d90e9e2b77 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
parentcf4d6278972046914764367f9b1b747dac012b00 (diff)
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index c95258ddab7..40a1aeb9d03 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1243,6 +1243,8 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv, int enabled)
break;
case RAS_TEXTANGENT:
bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
+ case RAS_TEXCO_UV2:
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
}
}
}