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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
commitd599b643b7a1882ea79851e334d7ed133f362bb3 (patch)
tree4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
parentf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff)
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp91
1 files changed, 44 insertions, 47 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index a0da1c79baa..9d87f0df047 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -447,8 +447,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
switch (m_stereomode)
{
case RAS_STEREO_ABOVEBELOW:
- switch(m_curreye)
- {
+ switch (m_curreye) {
case RAS_STEREO_LEFTEYE:
// upper half of window
area.SetLeft(0);
@@ -716,53 +715,53 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
continue;
}
- switch(m_texco[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- break;
- default:
- break;
+ switch (m_texco[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
+ break;
+ default:
+ break;
}
}
}
if (GLEW_ARB_vertex_program) {
for (unit=0; unit<m_attrib_num; unit++) {
- switch(m_attrib[unit]) {
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glVertexAttrib3fvARB(unit, tv.getXYZ());
- break;
- case RAS_TEXCO_UV1:
- glVertexAttrib2fvARB(unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- glVertexAttrib3fvARB(unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- glVertexAttrib4fvARB(unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- glVertexAttrib2fvARB(unit, tv.getUV2());
- break;
- case RAS_TEXCO_VCOL:
- glVertexAttrib4ubvARB(unit, tv.getRGBA());
- break;
- default:
- break;
+ switch (m_attrib[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glVertexAttrib3fvARB(unit, tv.getXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glVertexAttrib2fvARB(unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glVertexAttrib3fvARB(unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glVertexAttrib4fvARB(unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glVertexAttrib2fvARB(unit, tv.getUV2());
+ break;
+ case RAS_TEXCO_VCOL:
+ glVertexAttrib4ubvARB(unit, tv.getRGBA());
+ break;
+ default:
+ break;
}
}
}
@@ -1007,8 +1006,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
near_div_focallength = frustnear / m_focallength;
offset = 0.5f * m_eyeseparation * near_div_focallength;
- switch(m_curreye)
- {
+ switch (m_curreye) {
case RAS_STEREO_LEFTEYE:
left += offset;
right += offset;
@@ -1078,8 +1076,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
// vector between eyes
eyeline = viewDir.cross(viewupVec);
- switch(m_curreye)
- {
+ switch (m_curreye) {
case RAS_STEREO_LEFTEYE:
{
// translate to left by half the eye distance