diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 91 |
1 files changed, 44 insertions, 47 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index a0da1c79baa..9d87f0df047 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -447,8 +447,7 @@ void RAS_OpenGLRasterizer::SetRenderArea() switch (m_stereomode) { case RAS_STEREO_ABOVEBELOW: - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: // upper half of window area.SetLeft(0); @@ -716,53 +715,53 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv) glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); continue; } - switch(m_texco[unit]) { - case RAS_TEXCO_ORCO: - case RAS_TEXCO_GLOB: - glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ()); - break; - case RAS_TEXCO_UV1: - glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1()); - break; - case RAS_TEXCO_NORM: - glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal()); - break; - case RAS_TEXTANGENT: - glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent()); - break; - case RAS_TEXCO_UV2: - glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); - break; - default: - break; + switch (m_texco[unit]) { + case RAS_TEXCO_ORCO: + case RAS_TEXCO_GLOB: + glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getXYZ()); + break; + case RAS_TEXCO_UV1: + glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1()); + break; + case RAS_TEXCO_NORM: + glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal()); + break; + case RAS_TEXTANGENT: + glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent()); + break; + case RAS_TEXCO_UV2: + glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2()); + break; + default: + break; } } } if (GLEW_ARB_vertex_program) { for (unit=0; unit<m_attrib_num; unit++) { - switch(m_attrib[unit]) { - case RAS_TEXCO_ORCO: - case RAS_TEXCO_GLOB: - glVertexAttrib3fvARB(unit, tv.getXYZ()); - break; - case RAS_TEXCO_UV1: - glVertexAttrib2fvARB(unit, tv.getUV1()); - break; - case RAS_TEXCO_NORM: - glVertexAttrib3fvARB(unit, tv.getNormal()); - break; - case RAS_TEXTANGENT: - glVertexAttrib4fvARB(unit, tv.getTangent()); - break; - case RAS_TEXCO_UV2: - glVertexAttrib2fvARB(unit, tv.getUV2()); - break; - case RAS_TEXCO_VCOL: - glVertexAttrib4ubvARB(unit, tv.getRGBA()); - break; - default: - break; + switch (m_attrib[unit]) { + case RAS_TEXCO_ORCO: + case RAS_TEXCO_GLOB: + glVertexAttrib3fvARB(unit, tv.getXYZ()); + break; + case RAS_TEXCO_UV1: + glVertexAttrib2fvARB(unit, tv.getUV1()); + break; + case RAS_TEXCO_NORM: + glVertexAttrib3fvARB(unit, tv.getNormal()); + break; + case RAS_TEXTANGENT: + glVertexAttrib4fvARB(unit, tv.getTangent()); + break; + case RAS_TEXCO_UV2: + glVertexAttrib2fvARB(unit, tv.getUV2()); + break; + case RAS_TEXCO_VCOL: + glVertexAttrib4ubvARB(unit, tv.getRGBA()); + break; + default: + break; } } } @@ -1007,8 +1006,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( near_div_focallength = frustnear / m_focallength; offset = 0.5f * m_eyeseparation * near_div_focallength; - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: left += offset; right += offset; @@ -1078,8 +1076,7 @@ void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, // vector between eyes eyeline = viewDir.cross(viewupVec); - switch(m_curreye) - { + switch (m_curreye) { case RAS_STEREO_LEFTEYE: { // translate to left by half the eye distance |