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authorNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
committerNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
commita918040902bdeb7c9793168710871e4a3b7777a3 (patch)
tree7380f00bce5448d777d09f4be4d7127e8eecec49 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
parentdaeca2f8262884c436c5678225704b594ce5347b (diff)
parent99ee18c684da65ba774175c0b57a086e8222464a (diff)
synched with trunk at revision 36569
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index b567d8d8e2c..59710b69fc0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -25,6 +25,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+ * \ingroup bgerastogl
+ */
+
#include <math.h>
#include <stdlib.h>
@@ -123,16 +128,16 @@ bool RAS_OpenGLRasterizer::Init()
glFrontFace(GL_CCW);
m_last_frontface = true;
- glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-
m_redback = 0.4375;
m_greenback = 0.4375;
m_blueback = 0.4375;
m_alphaback = 0.0;
+ glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
glShadeModel(GL_SMOOTH);
return true;
@@ -302,6 +307,8 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
glShadeModel(GL_SMOOTH);
+ glEnable(GL_MULTISAMPLE_ARB);
+
m_2DCanvas->BeginFrame();
return true;
@@ -424,6 +431,9 @@ void RAS_OpenGLRasterizer::EndFrame()
FlushDebugShapes();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+
+ glDisable(GL_MULTISAMPLE_ARB);
+
m_2DCanvas->EndFrame();
}