diff options
author | Nick Samarin <nicks1987@bigmir.net> | 2011-05-17 00:30:59 +0400 |
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committer | Nick Samarin <nicks1987@bigmir.net> | 2011-05-17 00:30:59 +0400 |
commit | a918040902bdeb7c9793168710871e4a3b7777a3 (patch) | |
tree | 7380f00bce5448d777d09f4be4d7127e8eecec49 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | daeca2f8262884c436c5678225704b594ce5347b (diff) | |
parent | 99ee18c684da65ba774175c0b57a086e8222464a (diff) |
synched with trunk at revision 36569
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index b567d8d8e2c..59710b69fc0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -1,4 +1,4 @@ -/** +/* * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -25,6 +25,11 @@ * * ***** END GPL LICENSE BLOCK ***** */ + +/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp + * \ingroup bgerastogl + */ + #include <math.h> #include <stdlib.h> @@ -123,16 +128,16 @@ bool RAS_OpenGLRasterizer::Init() glFrontFace(GL_CCW); m_last_frontface = true; - glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - m_redback = 0.4375; m_greenback = 0.4375; m_blueback = 0.4375; m_alphaback = 0.0; + glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glShadeModel(GL_SMOOTH); return true; @@ -302,6 +307,8 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time) glShadeModel(GL_SMOOTH); + glEnable(GL_MULTISAMPLE_ARB); + m_2DCanvas->BeginFrame(); return true; @@ -424,6 +431,9 @@ void RAS_OpenGLRasterizer::EndFrame() FlushDebugShapes(); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + + glDisable(GL_MULTISAMPLE_ARB); + m_2DCanvas->EndFrame(); } |