diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-16 03:52:30 +0300 |
---|---|---|
committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-16 03:53:48 +0300 |
commit | ee59df521f2af10d6a34158a39bf21dd5ae847a3 (patch) | |
tree | f48810bfb9d6df03542517d575d61b46b3584d89 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | |
parent | 0c19a043e8198018ae794145fc4f1e78d5f00923 (diff) |
BGE clean up: use float version of trigonometric functions
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 604b6a6b59b..84dbfff74b0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -404,7 +404,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene) for (int j = 0; j<n; j++) { MT_Scalar theta = j*(float)M_PI*2/n; - MT_Vector3 pos(cos(theta) * rad, sin(theta) * rad, 0.0f); + MT_Vector3 pos(cosf(theta) * rad, sinf(theta) * rad, 0.0f); pos = pos*tr; pos += debugShapes[i].m_pos; const MT_Scalar* posPtr = &pos.x(); |