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authorMitchell Stokes <mogurijin@gmail.com>2015-12-07 01:35:14 +0300
committerMitchell Stokes <mogurijin@gmail.com>2015-12-08 06:05:04 +0300
commit9d03307033338dc6ce57a2258e4dd01d09f1dcb3 (patch)
treef92c109c1fcea6234c47b4e09210433502283d32 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
parenta4a5d857554921a6866ed2769adccb562dedb3f1 (diff)
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
The work that was being done in IndexPrimitiveMulti() is now done by IndexPrimitive() and we always assume multitexture support.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 67a11f64726..10e11bcedfb 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -186,7 +186,6 @@ public:
virtual void SwapBuffers();
virtual void IndexPrimitives(class RAS_MeshSlot &ms);
- virtual void IndexPrimitivesMulti(class RAS_MeshSlot &ms);
virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat);
virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat);