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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:21 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:21 +0400 |
commit | e2c91b570d5c00c2a4882ff2418de085b5dccbfc (patch) | |
tree | 0a045aa379ce8573fc322e06ae544fab13f55c9d /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | |
parent | a565e34c39880557ca09ec02d8bfb05e4bcccbae (diff) |
BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and just adding the code to IndexPrimitives_3DText(), which is the only function that uses RenderText().
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index bd9e479464a..a6fa057e6c0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -366,14 +366,6 @@ public: int width, int height); - void RenderText(int mode, - class RAS_IPolyMaterial* polymat, - float v1[3], - float v2[3], - float v3[3], - float v4[3], - int glattrib); - void applyTransform(double* oglmatrix, int objectdrawmode); int applyLights(int objectlayer, const MT_Transform& viewmat); |