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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:21 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:21:21 +0400
commite2c91b570d5c00c2a4882ff2418de085b5dccbfc (patch)
tree0a045aa379ce8573fc322e06ae544fab13f55c9d /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
parenta565e34c39880557ca09ec02d8bfb05e4bcccbae (diff)
BGE Rasterizer Cleanup: Getting rid of RAS_IRasterizer::RenderText(), and just adding the code to IndexPrimitives_3DText(), which is the only function that uses RenderText().
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index bd9e479464a..a6fa057e6c0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -366,14 +366,6 @@ public:
int width,
int height);
- void RenderText(int mode,
- class RAS_IPolyMaterial* polymat,
- float v1[3],
- float v2[3],
- float v3[3],
- float v4[3],
- int glattrib);
-
void applyTransform(double* oglmatrix, int objectdrawmode);
int applyLights(int objectlayer, const MT_Transform& viewmat);