diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-31 09:51:51 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-31 09:51:51 +0400 |
commit | f63d049adc268bc71ac87c2b781e2f44f60da1f5 (patch) | |
tree | 59c19b08cf004d27485a89769662c115fd0c146c /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | |
parent | 471c005137540dd4c348c2f8e93146c0dff37a3f (diff) |
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level)
* getAnisotropicFiltering()
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 54fab906049..61568df91eb 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -94,6 +94,8 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer bool m_setfocallength; int m_noOfScanlines; + short m_prevafvalue; + //motion blur int m_motionblur; float m_motionblurvalue; @@ -294,6 +296,9 @@ public: virtual void SetBlendingMode(int blendmode); virtual void SetFrontFace(bool ccw); + virtual void SetAnisotropicFiltering(short level); + virtual short GetAnisotropicFiltering(); + #ifdef WITH_CXX_GUARDEDALLOC public: |