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authorErwin Coumans <blender@erwincoumans.com>2009-03-09 08:01:16 +0300
committerErwin Coumans <blender@erwincoumans.com>2009-03-09 08:01:16 +0300
commit6e85d00055d414e6be34f4738790851a63223ab7 (patch)
treea2f1edf120e5f7f16275054abfcbd15cfbc52f22 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
parentabb338ddf9dea9a26ca1092b3f7fda86b32bbd16 (diff)
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index c72d4880437..83a9f759a8b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -240,6 +240,8 @@ public:
virtual void SetPolygonOffset(float mult, float add);
+ virtual void FlushDebugLines();
+
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
OglDebugLine line;