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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 83a9f759a8b..e3422394e9e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -100,7 +100,7 @@ protected:
TexCoGen m_attrib[RAS_MAX_ATTRIB];
int m_texco_num;
int m_attrib_num;
- int m_last_blendmode;
+ //int m_last_blendmode;
bool m_last_frontface;
/** Stores the caching information for the last material activated. */
@@ -163,9 +163,9 @@ public:
virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
virtual void SetViewMatrix(
const MT_Matrix4x4 & mat,
- const MT_Vector3& campos,
- const MT_Point3 &camLoc,
- const MT_Quaternion &camOrientQuat
+ const MT_Matrix3x3 & ori,
+ const MT_Point3 & pos,
+ bool perspective
);
virtual const MT_Point3& GetCameraPosition();
@@ -190,6 +190,7 @@ public:
void DisableFog();
virtual void DisplayFog();
+ virtual bool IsFogEnabled();
virtual void SetBackColor(
float red,
@@ -215,6 +216,15 @@ public:
bool perspective
);
+ virtual MT_Matrix4x4 GetOrthoMatrix(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float frustnear,
+ float frustfar
+ );
+
virtual void SetSpecularity(
float specX,
float specY,