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authorMike Erwin <significant.bit@gmail.com>2015-12-14 05:19:45 +0300
committerMike Erwin <significant.bit@gmail.com>2015-12-15 06:28:12 +0300
commit87fac9a81623d4856e5325718501423abfbcbbe5 (patch)
treeee27d9e847d5038e31c318a9618a161c0966f4ae /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
parent17a16b57df2d6e45c2f9e0d937c7baf8a386764b (diff)
use float (not double) for font matrix
Following up on recent double --> float commits in the game engine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index d6b2c3c8a30..4c22d1de611 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -297,7 +297,7 @@ public:
void RenderBox2D(int xco, int yco, int width, int height, float percentage);
void RenderText3D(int fontid, const char *text, int size, int dpi,
- const float color[4], const double mat[16], float aspect);
+ const float color[4], const float mat[16], float aspect);
void RenderText2D(RAS_TEXT_RENDER_MODE mode, const char *text,
int xco, int yco, int width, int height);