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author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:46:19 +0400 |
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committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:47:32 +0400 |
commit | 8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch) | |
tree | 5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp | |
parent | a8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff) |
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp index 006c07b0491..c2980a6c15f 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp @@ -27,7 +27,7 @@ #include "RAS_StorageVA.h" -#include "GL/glew.h" +#include "glew-mx.h" RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) : m_drawingmode(RAS_IRasterizer::KX_TEXTURED), |