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authorCampbell Barton <ideasman42@gmail.com>2006-04-03 00:59:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-04-03 00:59:02 +0400
commit756bad72c4ca4538834aed7bbdc46a2cce41393f (patch)
treea6172b1fe0aad116fc315fc8235e6d18c85131ac /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
parent15a78cb9c8b019250c0327f3802a000efed6c69b (diff)
Sped up quite a bit using zsorting and fast index guessing. so verts can find the closest vert in the other mesh.
from 37.3sec to 8.65 sec on the test I used (human with 24 bones) - 24k verts on the source mesh.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
0 files changed, 0 insertions, 0 deletions