diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-30 01:51:27 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-30 01:51:27 +0400 |
commit | ab7794392e9708ddbba24d9b444f61c06b19099b (patch) | |
tree | 740cf3b9a4082dbc908dbb891aed558a5385be8b /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | |
parent | 6d7a43dd5440002128a7b1b3fa30661f9b9626a9 (diff) |
Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.
This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index ce76318c2ce..c4702fe5a74 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -91,9 +91,10 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) void RAS_VAOpenGLRasterizer::Exit() { - glDisableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); EnableTextures(false); RAS_OpenGLRasterizer::Exit(); |