Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-03-31 16:20:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-03-31 16:20:02 +0400
commitfd470d96238aa4621ad652949a71ba7fd780707b (patch)
treed27e1a9ae500a70630df7ce394bba725ed956fa4 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
parent79ecc08b89dcea6190fcce639cdaad811698ff2b (diff)
* Only load needed extensions (ie none.)
* Fix bug in version query. * First commit!
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index bac291da00a..4ce030ed484 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -51,7 +51,7 @@
#include "RAS_GLExtensionManager.h"
-using namespace RAS_GL;
+using namespace bgl;
RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas)
:RAS_OpenGLRasterizer(canvas)
@@ -201,10 +201,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,&vertexarray->getRGBA());
glNormalPointer(GL_SHORT,vtxstride,vertexarray->getNormal());
- glLockArraysEXT(0,numverts);
+ //glLockArraysEXT(0,numverts);
// here the actual drawing takes places
glDrawElements(drawmode,numindices,GL_UNSIGNED_INT,&(indexarray[0]));
- glUnlockArraysEXT();
+ //glUnlockArraysEXT();
}
}