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authorErwin Coumans <blender@erwincoumans.com>2006-04-11 09:57:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-11 09:57:30 +0400
commit8dbe14b70b427ff449e1f4a7bb4cff989100f629 (patch)
tree3b3269edd4aa45acf07bf3fdb75ffcac9f2bb3ab /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
parente9d4518c3aae5850ec6c3ae925411c903daee431 (diff)
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript')
-rwxr-xr-xsource/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 580897f307c..039bc3db8df 100755
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -1,7 +1,7 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
+sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
incs += ' ' + env['BF_OPENGL_INC']