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authorJean-Luc Peurière <jlp@nerim.net>2008-04-29 20:22:13 +0400
committerJean-Luc Peurière <jlp@nerim.net>2008-04-29 20:22:13 +0400
commitb6a6507ddfac721f6184f6b0889089d975f35210 (patch)
treef4d41448d6818b76aa2398a0a49bd453ef5c966d /source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
parent17d83bfefbf4376916c7acdc58262fb6b37ac636 (diff)
getting ARB shaders working again in GE.
This is is a kludge, and only to get a release working. later solution is to use glew
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index b4d5b8b71de..f2d2e977668 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -6,7 +6,7 @@ if env['WITH_BF_GLEXT'] == 1:
sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
-incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
+incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines'
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )