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authorMitchell Stokes <mogurijin@gmail.com>2013-01-13 00:01:58 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-01-13 00:01:58 +0400
commit4bd3477e29319922d7e7bbb774462d419fa0f40b (patch)
treec6dda5487cd5c31a4874829992f9e74b99dcce6a /source/gameengine/Rasterizer/RAS_OpenGLRasterizer
parent3225131223711c99b3bdd4c27693cf4943d90b11 (diff)
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp12
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
2 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index a9609a266e8..8c46618ee36 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -93,6 +93,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
m_noOfScanlines(32),
m_motionblur(0),
m_motionblurvalue(-1.0),
+ m_usingoverrideshader(false),
m_texco_num(0),
m_attrib_num(0),
//m_last_alphablend(GPU_BLEND_SOLID),
@@ -1057,3 +1058,14 @@ short RAS_OpenGLRasterizer::GetAnisotropicFiltering()
{
return (short)GPU_get_anisotropic();
}
+
+void RAS_OpenGLRasterizer::SetUsingOverrideShader(bool val)
+{
+ m_usingoverrideshader = val;
+}
+
+bool RAS_OpenGLRasterizer::GetUsingOverrideShader()
+{
+ return m_usingoverrideshader;
+}
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index c156ee53ed3..5ff2709747d 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -103,6 +103,8 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
int m_motionblur;
float m_motionblurvalue;
+ bool m_usingoverrideshader;
+
protected:
int m_drawingmode;
TexCoGen m_texco[RAS_MAX_TEXCO];
@@ -320,6 +322,8 @@ public:
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
+ virtual void SetUsingOverrideShader(bool val);
+ virtual bool GetUsingOverrideShader();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_OpenGLRasterizer")