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authorJean-Luc Peurière <jlp@nerim.net>2006-01-17 01:27:30 +0300
committerJean-Luc Peurière <jlp@nerim.net>2006-01-17 01:27:30 +0300
commit77c4eef90bf6a221838de64aa9aafbe95b30b264 (patch)
treebb570d1bef0def5cdd19dfb3771561387702e459 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer
parent4734a2db7edcd63f1f1d290584ee7f1032f68d4e (diff)
after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp1
5 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
index c03aab3422e..40f3fc50005 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
@@ -44,4 +44,6 @@ CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += -I..
-
+ifeq ($(OS),darwin)
+ CPPFLAGS += -fpascal-strings
+endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 2b47acb2e32..af3a9bca03e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -47,7 +47,7 @@
#elif defined(__APPLE__)
# include <Carbon/Carbon.h>
-
+# define GL_GLEXT_LEGACY 1
# include <OpenGL/gl.h>
#else /* UNIX */
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
index 9f81f48b6be..a5dad19222b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
@@ -39,6 +39,7 @@
#elif defined(__APPLE__)
# define __glext_h_
+# define GL_GLEXT_LEGACY 1
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# undef __glext_h_
@@ -52,6 +53,7 @@
#endif
#include "glext.h"
+
#include "EXT_separate_specular_color.h"
#include "ARB_multitexture.h"
namespace bgl
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 8acd5168bd9..38dfb7836b2 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -41,6 +41,7 @@
#include <windows.h>
#endif // WIN32
#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 77beed5ead1..b6d8e74c2d5 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -38,6 +38,7 @@
#include <windows.h>
#endif // WIN32
#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>