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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-27 15:07:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-27 15:07:34 +0400 |
commit | 5e5b0cbb263d1e18867cfda5ce221221e1b1c2d4 (patch) | |
tree | 4bb54c13dca858fd19e34b2ed4db138a9a42028b /source/gameengine/Rasterizer/RAS_OpenGLRasterizer | |
parent | 028073618143021034143163095d0038ed98f9c3 (diff) |
Game engine was not updated yet to disable vertex/normal state on exit as
other parts of Blender expect, might have caused issues with VBO's in some
cases.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index 087b5d052c3..622ba852934 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -91,8 +91,8 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) void RAS_VAOpenGLRasterizer::Exit() { - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); |