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authorCampbell Barton <ideasman42@gmail.com>2012-10-30 23:20:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-30 23:20:17 +0400
commit00acdb629254b680992f1863a1d62cd2985198af (patch)
treee29b23a247a6111dc47f508cab01e2a5d955b983 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer
parent6bd18e357563f6b28f7cfdf6da8a032bab947172 (diff)
remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces. (CD_POLYINDEX and CD_ORIGINDEX). as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on the same derived mesh, and polygons only store the original index values.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index dc96e972217..22a700c7d2b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -52,7 +52,10 @@
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
-#include "BKE_DerivedMesh.h"
+extern "C"{
+ #include "BLI_utildefines.h"
+ #include "BKE_DerivedMesh.h"
+}
#ifndef M_PI
#define M_PI 3.14159265358979323846