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authorCampbell Barton <ideasman42@gmail.com>2012-07-22 02:58:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-22 02:58:08 +0400
commit9b515033071b40e982ef647ee225e8afc377e0c9 (patch)
treeb8906cf9d21d2441c6dd0db1b518561def3f8f1a /source/gameengine/Rasterizer/RAS_OpenGLRasterizer
parent049dd8a0ffa94b0d02033877ec99172659b89d8c (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp9
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h4
4 files changed, 10 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
index 808c4f11dd8..a8eb2d5ffdf 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
@@ -72,7 +72,7 @@ public:
virtual void SetDrawingMode(int drawingmode);
- virtual bool QueryLists(){return true;}
+ virtual bool QueryLists() {return true;}
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 7db433b5b4f..76d1a64a4c0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -533,10 +533,10 @@ void RAS_OpenGLRasterizer::SetEye(const StereoEye eye)
glDrawBuffer(m_curreye == RAS_STEREO_LEFTEYE ? GL_BACK_LEFT : GL_BACK_RIGHT);
break;
case RAS_STEREO_ANAGLYPH:
- if (m_curreye == RAS_STEREO_LEFTEYE)
- {
+ if (m_curreye == RAS_STEREO_LEFTEYE) {
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
- } else {
+ }
+ else {
//glAccum(GL_LOAD, 1.0);
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
ClearDepthBuffer();
@@ -892,7 +892,8 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
int current_blend_mode = GPU_get_material_alpha_blend();
ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
GPU_set_material_alpha_blend(current_blend_mode);
- } else {
+ }
+ else {
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
current_image = current_polymat->GetBlenderImage();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 36f768f6474..e5eba249175 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -302,9 +302,9 @@ public:
virtual int GetMotionBlurState() { return m_motionblur; }
virtual void SetMotionBlurState(int newstate)
{
- if(newstate<0)
+ if (newstate < 0)
m_motionblur = 0;
- else if(newstate>2)
+ else if (newstate > 2)
m_motionblur = 2;
else
m_motionblur = newstate;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index deda1c4603a..e881192171f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -58,8 +58,8 @@ public:
private:
virtual void EnableTextures(bool enable);
- //virtual bool QueryArrays(){return true;}
- //virtual bool QueryLists(){return m_Lock;}
+ //virtual bool QueryArrays() {return true;}
+ //virtual bool QueryLists() {return m_Lock;}
#ifdef WITH_CXX_GUARDEDALLOC