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authorJorge Bernal <jbernalmartinez@gmail.com>2015-12-16 03:52:30 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-12-16 03:53:48 +0300
commitee59df521f2af10d6a34158a39bf21dd5ae847a3 (patch)
treef48810bfb9d6df03542517d575d61b46b3584d89 /source/gameengine/Rasterizer/RAS_OpenGLRasterizer
parent0c19a043e8198018ae794145fc4f1e78d5f00923 (diff)
BGE clean up: use float version of trigonometric functions
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 604b6a6b59b..84dbfff74b0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -404,7 +404,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes(SCA_IScene *scene)
for (int j = 0; j<n; j++)
{
MT_Scalar theta = j*(float)M_PI*2/n;
- MT_Vector3 pos(cos(theta) * rad, sin(theta) * rad, 0.0f);
+ MT_Vector3 pos(cosf(theta) * rad, sinf(theta) * rad, 0.0f);
pos = pos*tr;
pos += debugShapes[i].m_pos;
const MT_Scalar* posPtr = &pos.x();