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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
commit0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch)
tree6d171db30ddcba3d379dea04b2da9449203419a6 /source/gameengine/Rasterizer/RAS_Polygon.cpp
parent6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff)
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement MSVC, scons, cmake, Makefile updated. Other minor performance improvements: - The rasterizer was computing the openGL model matrix of the objects too many times - DBVT view frustrum culling was not properly culling behind the near plane: Large objects behind the camera were sent to the GPU - Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Polygon.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index 66b14bb60b0..eacc1285166 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -97,6 +97,17 @@ void RAS_Polygon::SetCollider(bool visible)
else m_polyflags &= ~COLLIDER;
}
+bool RAS_Polygon::IsTwoside()
+{
+ return (m_polyflags & TWOSIDE) != 0;
+}
+
+void RAS_Polygon::SetTwoside(bool twoside)
+{
+ if(twoside) m_polyflags |= TWOSIDE;
+ else m_polyflags &= ~TWOSIDE;
+}
+
RAS_MaterialBucket* RAS_Polygon::GetMaterial()
{
return m_bucket;