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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Rasterizer/RAS_Polygon.cpp
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Polygon.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp101
1 files changed, 33 insertions, 68 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index 852c94def3f..50331d7a664 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -26,117 +26,82 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
-
#pragma warning (disable:4786)
#endif
#include "RAS_Polygon.h"
-/*
-RAS_TexVert* RAS_Polygon::GetVertex(int index)
-{
- if (m_bucket)
- return m_bucket->GetVertex(m_vertexindexbase.m_vtxarray, m_vertexindexbase.m_indexarray[index]);
- else
- return NULL;
-}
-*/
-
-/*void RAS_Polygon::Bucketize(double* oglmatrix)
+RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, int numvert)
{
- //Transform(trans);
- if (m_bucket)
- m_bucket->AddPolygon(this,oglmatrix);
-}
-*/
-
-RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket,
- bool visible,
- int numverts,
- int vtxarrayindex)
- :m_bucket(bucket),
- m_vertexindexbase(numverts),
- m_numverts(numverts),
- m_edgecode(65535)
-{
- m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts);
- m_polyFlags.Visible = visible;
-}
-
+ m_bucket = bucket;
+ m_darray = darray;
+ m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0;
+ m_numvert = numvert;
+ m_edgecode = 255;
+ m_polyflags = 0;
+}
int RAS_Polygon::VertexCount()
{
- return m_numverts;
+ return m_numvert;
}
-
-
-void RAS_Polygon::SetVertex(int i,
- unsigned int vertexindex ) //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
+void RAS_Polygon::SetVertexOffset(int i, unsigned short offset)
{
- m_vertexindexbase.SetIndex(i,vertexindex); //m_bucket->FindOrAddVertex(m_vertexindexbase.m_vtxarray,
- //xyz,uv,rgbacolor,normal));
+ m_offset[i] = offset;
}
-
-
-const KX_VertexIndex& RAS_Polygon::GetIndexBase()
+RAS_TexVert *RAS_Polygon::GetVertex(int i)
{
- return m_vertexindexbase;
+ return &m_darray->m_vertex[m_offset[i]];
}
-
-
-void RAS_Polygon::SetVisibleWireframeEdges(int edgecode)
+int RAS_Polygon::GetVertexOffset(int i)
{
- m_edgecode = edgecode;
+ return m_offset[i];
}
-
-
-// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
int RAS_Polygon::GetEdgeCode()
{
return m_edgecode;
}
+void RAS_Polygon::SetEdgeCode(int edgecode)
+{
+ m_edgecode = edgecode;
+}
bool RAS_Polygon::IsVisible()
{
- return m_polyFlags.Visible;
+ return (m_polyflags & VISIBLE) != 0;
}
-
+void RAS_Polygon::SetVisible(bool visible)
+{
+ if(visible) m_polyflags |= VISIBLE;
+ else m_polyflags &= ~VISIBLE;
+}
bool RAS_Polygon::IsCollider()
{
- return m_polyFlags.Collider;
+ return (m_polyflags & COLLIDER) != 0;
}
-
-
-void RAS_Polygon::SetCollider(bool col)
+void RAS_Polygon::SetCollider(bool visible)
{
- m_polyFlags.Collider = col;
+ if(visible) m_polyflags |= COLLIDER;
+ else m_polyflags &= ~COLLIDER;
}
-
-
-KX_VertexIndex& RAS_Polygon::GetVertexIndexBase()
+RAS_MaterialBucket* RAS_Polygon::GetMaterial()
{
- return m_vertexindexbase;
+ return m_bucket;
}
-
-
-RAS_MaterialBucket* RAS_Polygon::GetMaterial()
+RAS_DisplayArray* RAS_Polygon::GetDisplayArray()
{
- return m_bucket;
+ return m_darray;
}