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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Rasterizer/RAS_Polygon.h
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Polygon.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h56
1 files changed, 24 insertions, 32 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index 7ce7926a816..18526ba45f7 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -35,55 +35,47 @@
#include <vector>
using namespace std;
-
-//
-// Bitfield that stores the flags for each CValue derived class
-//
-struct PolygonFlags {
- PolygonFlags() :
- Visible(true),
- Collider(true)
- {
- }
- unsigned char Visible : 1;
- unsigned char Collider : 1;
- //int Visible : 1;
- //int Collider : 1;
-};
+/* polygon flags */
class RAS_Polygon
{
+ /* location */
RAS_MaterialBucket* m_bucket;
- KX_VertexIndex m_vertexindexbase;
- int m_numverts;
- int m_edgecode;
- PolygonFlags m_polyFlags;
-
+ RAS_DisplayArray* m_darray;
+ unsigned short m_offset[4];
+ unsigned short m_numvert;
+
+ /* flags */
+ unsigned char m_edgecode;
+ unsigned char m_polyflags;
public:
- RAS_Polygon(RAS_MaterialBucket* bucket,
- bool visible,
- int numverts,
- int vtxarrayindex) ;
+ enum {
+ VISIBLE = 1,
+ COLLIDER = 2
+ };
+
+ RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray* darray, int numvert);
virtual ~RAS_Polygon() {};
-// RAS_TexVert* GetVertex(int index);
int VertexCount();
- void SetVertex(int i, unsigned int vertexindex); //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
-
- const KX_VertexIndex& GetIndexBase();
+ RAS_TexVert* GetVertex(int i);
- void SetVisibleWireframeEdges(int edgecode);
+ void SetVertexOffset(int i, unsigned short offset);
+ int GetVertexOffset(int i);
+
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
int GetEdgeCode();
+ void SetEdgeCode(int edgecode);
bool IsVisible();
+ void SetVisible(bool visible);
+
bool IsCollider();
- void SetCollider(bool col);
+ void SetCollider(bool collider);
- KX_VertexIndex& GetVertexIndexBase();
RAS_MaterialBucket* GetMaterial();
-
+ RAS_DisplayArray* GetDisplayArray();
};
#endif