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authorCampbell Barton <ideasman42@gmail.com>2013-05-02 02:41:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-02 02:41:55 +0400
commitdee33e80970ff0b83a06b2dd5d23b8e25f7317df (patch)
tree437f98d8bc3e1d4a37cf33b2bef6090a06526fc0 /source/gameengine/Rasterizer/RAS_Polygon.h
parent3bbf11761a78e45be465f7ebb3a7e4dfc1f9b13b (diff)
fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Polygon.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index bc70b43286c..088bdbd6844 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -75,7 +75,6 @@ public:
void SetVertexOffset(int i, unsigned short offset);
int GetVertexOffset(int i);
- int GetVertexOffsetAbs(RAS_MeshObject *mesh, int i); /* accounts for quad and tri arrays, slower, for python */
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
// - Not used yet!