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authorCampbell Barton <ideasman42@gmail.com>2013-02-23 05:57:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-23 05:57:56 +0400
commita528cb9905c3786bad6f1f2163ed5f5620959566 (patch)
tree0275e292a44c1ce830a47e74d816d51f1e29b278 /source/gameengine/Rasterizer/RAS_TexVert.cpp
parent9ef5d2d90598ce97b8ec773bb00f97825dbe0e1b (diff)
code cleanup: bge - was converting float[] to MT_Vector's just to compare. use BLI_math instead.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp54
1 files changed, 28 insertions, 26 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 0a90054275b..aaaf70728fe 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -32,20 +32,21 @@
#include "RAS_TexVert.h"
#include "MT_Matrix4x4.h"
+#include "BLI_math.h"
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
- const MT_Point2 uvs[MAX_UNIT],
- const MT_Vector4& tangent,
- const unsigned int rgba,
- const MT_Vector3& normal,
- const bool flat,
- const unsigned int origindex)
+ const MT_Point2 uvs[MAX_UNIT],
+ const MT_Vector4& tangent,
+ const unsigned int rgba,
+ const MT_Vector3& normal,
+ const bool flat,
+ const unsigned int origindex)
{
xyz.getValue(m_localxyz);
SetRGBA(rgba);
SetNormal(normal);
tangent.getValue(m_tangent);
- m_flag = (flat)? FLAT: 0;
+ m_flag = (flat) ? FLAT: 0;
m_origindex = origindex;
m_unit = 2;
m_softBodyIndex = -1;
@@ -79,7 +80,7 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
void RAS_TexVert::SetXYZ(const float xyz[3])
{
- m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2];
+ copy_v3_v3(m_localxyz, xyz);
}
void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
@@ -89,8 +90,7 @@ void RAS_TexVert::SetUV(int index, const MT_Point2& uv)
void RAS_TexVert::SetUV(int index, const float uv[2])
{
- m_uvs[index][0] = uv[0];
- m_uvs[index][1] = uv[1];
+ copy_v2_v2(m_uvs[index], uv);
}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
@@ -106,7 +106,7 @@ void RAS_TexVert::SetFlag(const short flag)
void RAS_TexVert::SetUnit(const unsigned int u)
{
- m_unit = u <= (unsigned int) MAX_UNIT ? u: (unsigned int)MAX_UNIT;
+ m_unit = (u <= (unsigned int) MAX_UNIT) ? u: (unsigned int)MAX_UNIT;
}
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
@@ -123,19 +123,21 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
- bool uv_match = true;
- for (int i=0; i<MAX_UNIT; i++)
- uv_match = uv_match && MT_fuzzyEqual(MT_Vector2(m_uvs[i]), MT_Vector2(other->m_uvs[i]));
+ const float eps = FLT_EPSILON;
+ for (int i = 0; i < MAX_UNIT; i++) {
+ if (!compare_v2v2(m_uvs[i], other->m_uvs[i], eps)) {
+ return false;
+ }
+ }
- return (
- /* m_flag == other->m_flag && */
- /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
- m_rgba == other->m_rgba &&
- MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
- MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
- uv_match /* &&
- MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/);
- /* don't bother comparing m_localxyz since we know there from the same vert */
+ return (/* m_flag == other->m_flag && */
+ /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */
+ (m_rgba == other->m_rgba) &&
+ compare_v3v3(m_normal, other->m_normal, eps) &&
+ compare_v3v3(m_tangent, other->m_tangent, eps)
+ /* don't bother comparing m_localxyz since we know there from the same vert */
+ /* && compare_v3v3(m_localxyz, other->m_localxyz, eps))*/
+ );
}
short RAS_TexVert::getFlag() const
@@ -151,9 +153,9 @@ unsigned int RAS_TexVert::getUnit() const
void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat)
{
- SetXYZ((mat*MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0)).getValue());
- SetNormal((nmat*MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0)).getValue());
- SetTangent((nmat*MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
+ SetXYZ((mat * MT_Vector4(m_localxyz[0], m_localxyz[1], m_localxyz[2], 1.0)).getValue());
+ SetNormal((nmat * MT_Vector4(m_normal[0], m_normal[1], m_normal[2], 1.0)).getValue());
+ SetTangent((nmat * MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue());
}
void RAS_TexVert::TransformUV(int index, const MT_Matrix4x4& mat)