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authorErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-02-13 08:45:32 +0300
commite4790aef46f7ca0b4ab01c34f043be9e7b1fa7f1 (patch)
tree0d83145e454cc7b5947ec657dbd9e415aac9d809 /source/gameengine/Rasterizer/RAS_TexVert.cpp
parent6c325d74f534d259820c2b2d94d5b73b3acf0a35 (diff)
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip patch by Charlie Carley (snailrose @ elysiun.com)
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 9e9b5725b6b..f6174f6de62 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -39,6 +39,7 @@
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
+ const MT_Vector4& tangent,
const unsigned int rgba,
const MT_Vector3& normal,
const short flag)
@@ -48,6 +49,7 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
uv.getValue(m_uv2); // ..py access
SetRGBA(rgba);
SetNormal(normal);
+ tangent.getValue(m_tangent);
m_flag = flag;
m_unit = 2;
}
@@ -127,6 +129,12 @@ const float* RAS_TexVert::getNormal() const
return m_normal;
}
+const float* RAS_TexVert::getTangent() const
+{
+ return m_tangent;
+}
+
+
const float* RAS_TexVert::getLocalXYZ() const
{
return m_localxyz;