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author | Campbell Barton <ideasman42@gmail.com> | 2012-11-10 13:45:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-10 13:45:43 +0400 |
commit | fecc3b9d68102630fc53f451a3f405f180b31384 (patch) | |
tree | 36d2ca28db9d0eb244ee9fad921d81f5d66adcbb /source/gameengine/Rasterizer/RAS_TexVert.h | |
parent | f5c9f2c2530d21474f8e2ee5ea7dfdb483b7ba7d (diff) |
add 2 new utility functions to the BGE mesh py api.
mesh.transform(matid, matrix)
mesh.transform_uv(matid, matrix, uv_index=-1))
much more efficient then looping over verts in python to transform them.
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_TexVert.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 889769da5ed..bb151a64814 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -137,6 +137,8 @@ public: void Transform(const class MT_Matrix4x4& mat, const class MT_Matrix4x4& nmat); + void TransformUV(const MT_Matrix4x4& mat); + void TransformUV2(const MT_Matrix4x4& mat); // compare two vertices, to test if they can be shared, used for // splitting up based on uv's, colors, etc |