Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-11-10 14:26:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-10 14:26:39 +0400
commit250109f5ace8471451a6d8bda8f67ffc955eb4b7 (patch)
tree6228de4b3b9dd229e2b129549e69e6edf06c84be /source/gameengine/Rasterizer/RAS_TexVert.h
parentfecc3b9d68102630fc53f451a3f405f180b31384 (diff)
add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index bb151a64814..98ea4dd60aa 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -122,9 +122,11 @@ public:
}
void SetXYZ(const MT_Point3& xyz);
- void SetXYZ(const float *xyz);
- void SetUV(const MT_Point2& uv);
+ void SetXYZ(const float xyz[3]);
+ void SetUV1(const MT_Point2& uv);
void SetUV2(const MT_Point2& uv);
+ void SetUV1(const float uv[2]);
+ void SetUV2(const float uv[2]);
void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
@@ -137,7 +139,7 @@ public:
void Transform(const class MT_Matrix4x4& mat,
const class MT_Matrix4x4& nmat);
- void TransformUV(const MT_Matrix4x4& mat);
+ void TransformUV1(const MT_Matrix4x4& mat);
void TransformUV2(const MT_Matrix4x4& mat);
// compare two vertices, to test if they can be shared, used for