diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2006-02-04 17:15:10 +0300 |
commit | 3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch) | |
tree | b1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Rasterizer/SConscript | |
parent | 1db5c237165ac090af925d9cf8440fc953e4ee06 (diff) |
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For
documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
contains valuable information, along with what still needs to be done.
- linux, os x and windows compile now.
- files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
- NOTE: Jean-Luc P will commit sometime during the weekend proper
appit() for OS X. For now, copy the resulting binary to an
existing .app bundle.
- features:
- cleaner structure for better maintenance
- cleaner output during compile
- better handling of build options
- general overall speed increase
- see the wiki for more info
Cygwin, FreeBSD and Solaris systems still need work. For these systems:
1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
2) set the proper defaults for your platform
3) mail me at jesterking at letwory dot net with you configuration. if
you need any modifications to the system, do send a patch, too.
I'll be giving first-aid today and tomorrow, after that it'll be all
regular development work :)
/Nathan
Diffstat (limited to 'source/gameengine/Rasterizer/SConscript')
-rwxr-xr-x | source/gameengine/Rasterizer/SConscript | 28 |
1 files changed, 7 insertions, 21 deletions
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index 358edb6c9de..1b833c8d7ee 100755 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -1,27 +1,13 @@ #!/usr/bin/python import sys -Import ('user_options_dict') -Import ('library_env') +Import ('env') -ras_rasterizer_env = library_env.Copy () +sources = env.Glob('*.cpp') -source_files = ['RAS_BucketManager.cpp', - 'RAS_FramingManager.cpp', - 'RAS_IPolygonMaterial.cpp', - 'RAS_IRenderTools.cpp', - 'RAS_MaterialBucket.cpp', - 'RAS_MeshObject.cpp', - 'RAS_Polygon.cpp', - 'RAS_TexVert.cpp', - 'RAS_texmatrix.cpp'] +incs = '. #source/kernel/gen_system #intern/string #intern/moto/include' -ras_rasterizer_env.Append (CPPPATH=['.', - '#source/kernel/gen_system', - '#intern/string', - '#intern/moto/include' - ]) +#TODO: +#if sys.platform=='win32': +# ras_rasterizer_env.Append ( CCFLAGS =['/Ox']) -if sys.platform=='win32': - ras_rasterizer_env.Append ( CCFLAGS =['/Ox']) - -ras_rasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_rasterizer', source=source_files) +env.BlenderLib ( 'RAS_rasterizer', sources, Split(incs), [], libtype='game', priority=35 ) |