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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Rasterizer/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/Rasterizer/SConscript')
-rwxr-xr-xsource/gameengine/Rasterizer/SConscript28
1 files changed, 7 insertions, 21 deletions
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 358edb6c9de..1b833c8d7ee 100755
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -1,27 +1,13 @@
#!/usr/bin/python
import sys
-Import ('user_options_dict')
-Import ('library_env')
+Import ('env')
-ras_rasterizer_env = library_env.Copy ()
+sources = env.Glob('*.cpp')
-source_files = ['RAS_BucketManager.cpp',
- 'RAS_FramingManager.cpp',
- 'RAS_IPolygonMaterial.cpp',
- 'RAS_IRenderTools.cpp',
- 'RAS_MaterialBucket.cpp',
- 'RAS_MeshObject.cpp',
- 'RAS_Polygon.cpp',
- 'RAS_TexVert.cpp',
- 'RAS_texmatrix.cpp']
+incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
-ras_rasterizer_env.Append (CPPPATH=['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#intern/moto/include'
- ])
+#TODO:
+#if sys.platform=='win32':
+# ras_rasterizer_env.Append ( CCFLAGS =['/Ox'])
-if sys.platform=='win32':
- ras_rasterizer_env.Append ( CCFLAGS =['/Ox'])
-
-ras_rasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_rasterizer', source=source_files)
+env.BlenderLib ( 'RAS_rasterizer', sources, Split(incs), [], libtype='game', priority=35 )