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author | Dalai Felinto <dfelinto@gmail.com> | 2009-11-21 23:36:03 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-11-21 23:36:03 +0300 |
commit | d875f4927e430e1dfdee40ba66465efd3286b013 (patch) | |
tree | be783a0174e2ba20d4ae5666c06e9eef5636dc91 /source/gameengine/Rasterizer/SConscript | |
parent | 75e82b53497944298fb86e884bf8a7a443b961b9 (diff) |
patch [#19796] GLEW update by Mitchell Stokes (Moguri)
GLEW update to version 1.5.1 [11-03-08]
this opens room for Geometry Shader support.
* - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
Diffstat (limited to 'source/gameengine/Rasterizer/SConscript')
-rw-r--r-- | source/gameengine/Rasterizer/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index ea99fa966d8..4bcc0f72588 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -6,7 +6,7 @@ sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna' -defs = [] +defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] |