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authorKent Mein <mein@cs.umn.edu>2008-04-16 21:40:59 +0400
committerKent Mein <mein@cs.umn.edu>2008-04-16 21:40:59 +0400
commit867e12836b746b174743d0500e39343e1adb1b7f (patch)
tree36f42a00eb4ab505eca0c2d67c26c85ed78a9e7e /source/gameengine/Rasterizer/SConscript
parentd482b3285cdbfc85b5031fc7223b8ffe96619562 (diff)
This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit Note: glext.h has been removed from the source If you get errors compiling with it you have 2 options download/install glext.h (preferred method) or set WITH_BF_GLEXT=false If your a user and having problems with game engine try setting the env var: WITHOUT_GLEXT 1 Kent
Diffstat (limited to 'source/gameengine/Rasterizer/SConscript')
-rw-r--r--source/gameengine/Rasterizer/SConscript4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 2097540ed7e..c71e371fedc 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -3,6 +3,10 @@ Import ('env')
sources = env.Glob('*.cpp')
+if env['WITH_BF_GLEXT'] == 1:
+ env['CPPFLAGS'].append('-DWITH_GLEXT')
+
+
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
if env['OURPLATFORM']=='win32-vc':