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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-18 14:42:05 +0300 |
commit | da1f288f50238b2205b597f6c421898a97fda061 (patch) | |
tree | 6d837a2101e2a7fad093771a9e8e2bc144693ed6 /source/gameengine/Rasterizer/SConscript | |
parent | 8d77002ae706be2d88a9f47e3cbd2bfb8e5854ed (diff) |
rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
Diffstat (limited to 'source/gameengine/Rasterizer/SConscript')
-rw-r--r-- | source/gameengine/Rasterizer/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index 045714e80ac..bff2a7e2084 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -15,4 +15,4 @@ if env['WITH_BF_PYTHON']: if env['WITH_BF_CXX_GUARDEDALLOC']: defs.append('WITH_CXX_GUARDEDALLOC') -env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) |