diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-30 23:20:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-30 23:20:17 +0400 |
commit | 00acdb629254b680992f1863a1d62cd2985198af (patch) | |
tree | e29b23a247a6111dc47f508cab01e2a5d955b983 /source/gameengine/Rasterizer | |
parent | 6bd18e357563f6b28f7cfdf6da8a032bab947172 (diff) |
remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer
for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).
as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index dc96e972217..22a700c7d2b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -52,7 +52,10 @@ #include "DNA_material_types.h" #include "DNA_scene_types.h" -#include "BKE_DerivedMesh.h" +extern "C"{ + #include "BLI_utildefines.h" + #include "BKE_DerivedMesh.h" +} #ifndef M_PI #define M_PI 3.14159265358979323846 |