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authorKent Mein <mein@cs.umn.edu>2002-10-30 05:07:20 +0300
committerKent Mein <mein@cs.umn.edu>2002-10-30 05:07:20 +0300
commit01bff7038323d617fbc83a39e9072631ccbdd65f (patch)
tree2ca70b537a273af35eb5c85c7bd55712fb112dcd /source/gameengine/Rasterizer
parentf6c7a8935762c5bf7ff77a0e7d5d63554c5eb80d (diff)
fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h13
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h1
16 files changed, 24 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 5c9b1dd0e88..b136aedf405 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -40,3 +40,4 @@ struct RAS_CameraData
};
#endif //__RAS_CAMERADATA_H
+
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 581c6b56fc9..8b3cc1b2f19 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -253,3 +253,4 @@ private :
};
#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 8060313b4be..f1f2a8bcf62 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -169,4 +169,6 @@ public:
const char* filename
)=0;
};
+
#endif //__RAS_ICANVAS
+
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index dd5fadab008..0855c74f9dd 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -119,5 +119,5 @@ inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial
return ( rhs.Equals(lhs));
}
-
#endif //__RAS_IPOLYGONMATERIAL
+
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index ac9033c7186..2fafed4cfa8 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -194,3 +194,4 @@ public:
};
#endif //__RAS_IRENDERTOOLS
+
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index cd2014ba678..0c313df80c8 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -61,3 +61,4 @@ struct RAS_LightObject
};
#endif //__RAS_LIGHTOBJECT_H
+
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 06b1261c532..6e5307ca5ed 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -122,5 +122,5 @@ public:
const MT_Vector4& rgbavec);
};
-
#endif //__KX_BUCKET
+
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 95a2858d7bf..ad4bbb4bbb2 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -228,3 +228,4 @@ public:
};
#endif //__RAS_MESHOBJECT
+
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index 217ca9c8343..1592fc57e77 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -39,3 +39,4 @@ struct RAS_ObjectColor {
};
#endif //__RAS_OBJECTCOLOR_H
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
index f9edafb7d2e..b87abb9c3dd 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h
@@ -35,3 +35,4 @@
bool RAS_SystemSupportsVertexArrays();
#endif //__RAS_CHECKVERTEXARRAYS
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 9bbb19e8aa5..58573bdf5a7 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -224,3 +224,4 @@ public:
};
#endif //__RAS_OPENGLRASTERIZER
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index f2500e02dde..6a44d36277b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -47,12 +47,12 @@ public:
virtual void SetDrawingMode(int drawingmode);
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor);
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor);
virtual void EnableTextures(bool enable);
@@ -60,3 +60,4 @@ public:
};
#endif //__KX_VERTEXARRAYOPENGLRASTERIZER
+
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index d5b6123e153..7c1c0bd7093 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -89,4 +89,6 @@ public:
RAS_MaterialBucket* GetMaterial();
};
+
#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index 448a5ec73c1..b15e039b52c 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -95,5 +95,5 @@ public:
}
};
-
#endif // _RAS_RECT
+
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index c4d02c49154..619d2751e5d 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -43,3 +43,4 @@
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
#endif //__RASTEXMATRIX
+
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index ebbd35fb91c..9b16e37a97d 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -96,3 +96,4 @@ public:
};
#endif //__RAS_TEXVERT
+