diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
commit | f1c4f705a19cc9ae306431be7a970712a40a2d9a (patch) | |
tree | a0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/Rasterizer | |
parent | f78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff) |
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/Rasterizer')
19 files changed, 0 insertions, 78 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index d07bb32e90e..72427473fc1 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -38,10 +38,6 @@ #include "RAS_MaterialBucket.h" #include "GEN_Map.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_BucketManager { diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index 55355f1c075..b136aedf405 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -32,10 +32,6 @@ #ifndef __RAS_CAMERADATA_H #define __RAS_CAMERADATA_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_CameraData { float m_lens; diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 826e393dfa5..9aeb85c5740 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -33,10 +33,6 @@ #ifndef RAS_DEFORMER #define RAS_DEFORMER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 648a3909ae3..8b3cc1b2f19 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -32,10 +32,6 @@ #ifndef RAS_FRAMINGMANAGER_H #define RAS_FRAMINGMANAGER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_Rect; /** diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 18832cd58c3..f1f2a8bcf62 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -32,10 +32,6 @@ #ifndef __RAS_ICANVAS #define __RAS_ICANVAS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * 2D rendering device context. The connection from 3d rendercontext to 2d surface. */ diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 7130a15cc99..57d2ad9bc9a 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -34,10 +34,6 @@ #include "STR_HashedString.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Polygon Material on which the material buckets are sorted * diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 13afe5ee113..d3a2a74887c 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -32,10 +32,6 @@ #ifndef __RAS_IRASTERIZER #define __RAS_IRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 1432d3acc46..629d16e79d8 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -38,10 +38,6 @@ #include <vector> #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_IPolyMaterial; struct RAS_LightObject; diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index fd637d64eda..0c313df80c8 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -34,10 +34,6 @@ #include "MT_CmMatrix4x4.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_LightObject { enum LightType{ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 4716b0615db..6e5307ca5ed 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -44,10 +44,6 @@ #include <set> using namespace std; -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef vector< vector<class RAS_TexVert>* > vecVertexArray; typedef vector<unsigned int> KX_IndexArray; typedef vector< KX_IndexArray* > vecIndexArrays; diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 2bed25cb7b5..3aeed836ba0 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -32,10 +32,6 @@ #ifndef __RAS_MESHOBJECT #define __RAS_MESHOBJECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // disable the STL warnings ("debug information length > 255") #pragma warning (disable:4786) diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h index 1f8c0674cac..1592fc57e77 100644 --- a/source/gameengine/Rasterizer/RAS_ObjectColor.h +++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h @@ -32,10 +32,6 @@ #ifndef __RAS_OBJECTCOLOR_H #define __RAS_OBJECTCOLOR_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_ObjectColor { float m_red; float m_green; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h index ce0be3725b8..b87abb9c3dd 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h @@ -32,10 +32,6 @@ #ifndef __RAS_CHECKVERTEXARRAYS #define __RAS_CHECKVERTEXARRAYS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - bool RAS_SystemSupportsVertexArrays(); #endif //__RAS_CHECKVERTEXARRAYS diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 0f926be7fd5..52359ca2480 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -32,10 +32,6 @@ #ifndef __RAS_OPENGLRASTERIZER #define __RAS_OPENGLRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif @@ -44,7 +40,6 @@ #include <vector> using namespace std; - #include "RAS_IRasterizer.h" #include "RAS_MaterialBucket.h" #include "RAS_ICanvas.h" diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index fd9ab791992..6a44d36277b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -32,10 +32,6 @@ #ifndef __KX_VERTEXARRAYOPENGLRASTERIZER #define __KX_VERTEXARRAYOPENGLRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "RAS_OpenGLRasterizer.h" class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h index 26725cdf0fb..bbfa22a2589 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.h +++ b/source/gameengine/Rasterizer/RAS_Polygon.h @@ -32,12 +32,7 @@ #ifndef __RAS_POLYGON #define __RAS_POLYGON -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "RAS_TexVert.h" -//#include "KX_BoundingVolumes.h" #include "RAS_MaterialBucket.h" #include <vector> diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h index b171bb79020..51d8e2cc465 100644 --- a/source/gameengine/Rasterizer/RAS_Rect.h +++ b/source/gameengine/Rasterizer/RAS_Rect.h @@ -33,10 +33,6 @@ #ifndef _RAS_RECT #define _RAS_RECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * @section interface class. * RAS_Rect just encodes a simple rectangle. diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h index eb93713d7b6..2aceca4e1ce 100644 --- a/source/gameengine/Rasterizer/RAS_TexMatrix.h +++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h @@ -37,10 +37,6 @@ #include "MT_Point2.h" #include "RAS_TexVert.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir); #endif //__RASTEXMATRIX diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 634216aead0..0e19ea61d9d 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -37,10 +37,6 @@ #include "MT_Point2.h" #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - static MT_Point3 g_pt3; static MT_Point2 g_pt2; |