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authorCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
commit9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch)
tree13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Rasterizer
parentc93d6f460662c79f6e82be51d2064517d7c79769 (diff)
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h5
2 files changed, 5 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index b267879611e..7aeeb364b47 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -177,8 +177,8 @@ public:
virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */
/**
- * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
- */
+ * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
+ */
int ConvertFaceMode(struct GameSettings *game, bool image) const;
/*
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 5ff2709747d..64c07358d95 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -117,8 +117,9 @@ protected:
/** Stores the caching information for the last material activated. */
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
- /** Making use of a Strategy desing pattern for storage behavior.
- Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
+ /**
+ * Making use of a Strategy desing pattern for storage behavior.
+ * Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/
int m_storage_type;
RAS_IStorage* m_storage;
RAS_IStorage* m_failsafe_storage; //So derived mesh can use immediate mode