diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Rasterizer | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 4 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 5 |
2 files changed, 5 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index b267879611e..7aeeb364b47 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -177,8 +177,8 @@ public: virtual void Replace_IScene(SCA_IScene *val) {} /* overridden by KX_BlenderMaterial */ /** - * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode). - */ + * \return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode). + */ int ConvertFaceMode(struct GameSettings *game, bool image) const; /* diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 5ff2709747d..64c07358d95 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -117,8 +117,9 @@ protected: /** Stores the caching information for the last material activated. */ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; - /** Making use of a Strategy desing pattern for storage behavior. - Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/ + /** + * Making use of a Strategy desing pattern for storage behavior. + * Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/ int m_storage_type; RAS_IStorage* m_storage; RAS_IStorage* m_failsafe_storage; //So derived mesh can use immediate mode |