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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 05:33:27 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-02-04 05:33:27 +0300
commit47b53510a56e80a6d82589334437ffbc706b5b67 (patch)
treeff48818dab8312318fa61c6130c62960ee6b9c78 /source/gameengine/Rasterizer
parent2da3bd32dd34e44a326a30c43b33e75dc65ce95a (diff)
parentbf4d79c47b9865a75ab0d6bb5649a8edce53a57d (diff)
merging game_engine branch changes into trunk, 2d-filters and opengl speedup
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp340
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h91
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h16
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h54
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h54
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h53
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h44
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h44
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h56
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h61
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h44
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h55
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h60
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp77
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h12
15 files changed, 1041 insertions, 20 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
new file mode 100644
index 00000000000..7b895258c1e
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -0,0 +1,340 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#define STRINGIFY(A) #A
+
+#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h"
+#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h"
+
+#include "STR_String.h"
+#include "RAS_ICanvas.h"
+#include "RAS_2DFilterManager.h"
+#include <iostream>
+
+#ifdef WIN32
+// OpenGL gl.h needs 'windows.h' on windows platforms
+#include <windows.h>
+#endif //WIN32
+#ifdef __APPLE__
+#define GL_GLEXT_LEGACY 1
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+
+RAS_2DFilterManager::RAS_2DFilterManager():
+texturewidth(-1), textureheight(-1),
+canvaswidth(-1), canvasheight(-1),
+numberoffilters(0),texname(-1)
+{
+ isshadersupported = bgl::QueryVersion(2,0);
+ if(!isshadersupported)
+ {
+ std::cout<<"shaders not supported!" << std::endl;
+ return;
+ }
+
+ int passindex;
+ for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ {
+ m_filters[passindex] = 0;
+ m_enabled[passindex] = 0;
+ }
+
+}
+
+RAS_2DFilterManager::~RAS_2DFilterManager()
+{
+}
+
+unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
+{
+ GLuint program;
+ GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ GLint success;
+
+ bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
+
+ bgl::blCompileShaderARB(fShader);
+
+ bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
+ if(!success)
+ {
+ /*Shader Comile Error*/
+ std::cout << "2dFilters - Shader compile error" << std::endl;
+ return 0;
+ }
+
+ program = bgl::blCreateProgramObjectARB();
+ bgl::blAttachObjectARB(program, fShader);
+
+ bgl::blLinkProgramARB(program);
+ bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ /*Program Link Error*/
+ std::cout << "2dFilters - Shader program link error" << std::endl;
+ return 0;
+ }
+
+ bgl::blValidateProgramARB(program);
+ bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
+ if (!success)
+ {
+ /*Program Validation Error*/
+ std::cout << "2dFilters - Shader program validation error" << std::endl;
+ return 0;
+ }
+ return program;
+}
+
+unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
+{
+ switch(filtermode)
+ {
+ case RAS_2DFILTER_BLUR:
+ return CreateShaderProgram(BlurFragmentShader);
+ case RAS_2DFILTER_SHARPEN:
+ return CreateShaderProgram(SharpenFragmentShader);
+ case RAS_2DFILTER_DILATION:
+ return CreateShaderProgram(DilationFragmentShader);
+ case RAS_2DFILTER_EROSION:
+ return CreateShaderProgram(ErosionFragmentShader);
+ case RAS_2DFILTER_LAPLACIAN:
+ return CreateShaderProgram(LaplacionFragmentShader);
+ case RAS_2DFILTER_SOBEL:
+ return CreateShaderProgram(SobelFragmentShader);
+ case RAS_2DFILTER_PREWITT:
+ return CreateShaderProgram(PrewittFragmentShader);
+ case RAS_2DFILTER_GRAYSCALE:
+ return CreateShaderProgram(GrayScaleFragmentShader);
+ case RAS_2DFILTER_SEPIA:
+ return CreateShaderProgram(SepiaFragmentShader);
+ case RAS_2DFILTER_INVERT:
+ return CreateShaderProgram(InvertFragmentShader);
+ }
+ return 0;
+}
+
+void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
+{
+ GLint uniformLoc;
+ bgl::blUseProgramObjectARB(shaderprogram);
+ uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
+ if (uniformLoc != -1)
+ {
+ bgl::blUniform1iARB(uniformLoc, 0);
+ }
+ uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_TextureCoordinateOffset");
+ if (uniformLoc != -1)
+ {
+ bgl::blUniform2fvARB(uniformLoc, 9, textureoffsets);
+ }
+ uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureWidth");
+ if (uniformLoc != -1)
+ {
+ bgl::blUniform1fARB(uniformLoc,texturewidth);
+ }
+ uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureHeight");
+ if (uniformLoc != -1)
+ {
+ bgl::blUniform1fARB(uniformLoc,textureheight);
+ }
+
+}
+
+void RAS_2DFilterManager::EndShaderProgram()
+{
+ bgl::blUseProgramObjectARB(0);
+}
+
+void RAS_2DFilterManager::SetupTexture()
+{
+ if(texname!=-1)
+ {
+ glDeleteTextures(1,&texname);
+ }
+ glGenTextures(1, &texname);
+ glBindTexture(GL_TEXTURE_2D, texname);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+}
+
+void RAS_2DFilterManager::UpdateOffsetMatrix(int width, int height)
+{
+ canvaswidth = texturewidth = width;
+ canvasheight = textureheight = height;
+
+ GLint i,j;
+ i = 0;
+ while ((1 << i) <= texturewidth)
+ i++;
+ texturewidth = (1 << (i));
+
+ // Now for height
+ i = 0;
+ while ((1 << i) <= textureheight)
+ i++;
+ textureheight = (1 << (i));
+
+ GLfloat xInc = 1.0f / (GLfloat)texturewidth;
+ GLfloat yInc = 1.0f / (GLfloat)textureheight;
+
+ for (i = 0; i < 3; i++)
+ {
+ for (j = 0; j < 3; j++)
+ {
+ textureoffsets[(((i*3)+j)*2)+0] = (-1.0f * xInc) + ((GLfloat)i * xInc);
+ textureoffsets[(((i*3)+j)*2)+1] = (-1.0f * yInc) + ((GLfloat)j * yInc);
+ }
+ }
+
+ SetupTexture();
+}
+
+void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
+{
+ if(!isshadersupported)
+ return;
+
+ if(canvaswidth != canvas->GetWidth() || canvasheight != canvas->GetHeight())
+ {
+ UpdateOffsetMatrix(canvas->GetWidth(), canvas->GetHeight());
+ }
+ GLuint viewport[4]={0};
+
+ int passindex;
+ bool first = true;
+ for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
+ {
+ if(m_filters[passindex] && m_enabled[passindex])
+ {
+ if(first)
+ {
+ glGetIntegerv(GL_VIEWPORT,(int*)viewport);
+ glViewport(0, 0, texturewidth, textureheight);
+
+ glDisable(GL_DEPTH_TEST);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ first = false;
+ }
+
+ StartShaderProgram(m_filters[passindex]);
+
+ glBindTexture(GL_TEXTURE_2D, texname);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, texturewidth, textureheight, 0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_QUADS);
+ glColor4f(1.f, 1.f, 1.f, 1.f);
+ glTexCoord2f(1.0, 1.0); glVertex2f(1,1);
+ glTexCoord2f(0.0, 1.0); glVertex2f(-1,1);
+ glTexCoord2f(0.0, 0.0); glVertex2f(-1,-1);
+ glTexCoord2f(1.0, 0.0); glVertex2f(1,-1);
+ glEnd();
+ }
+ }
+
+ if(!first)
+ {
+ glEnable(GL_DEPTH_TEST);
+ glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
+ EndShaderProgram();
+ }
+}
+
+void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text)
+{
+ if(!isshadersupported)
+ return;
+ if(pass<0 || pass>=MAX_RENDER_PASS)
+ return;
+
+ if(mode == RAS_2DFILTER_DISABLED)
+ {
+ m_enabled[pass] = 0;
+ return;
+ }
+
+ if(mode == RAS_2DFILTER_ENABLED)
+ {
+ m_enabled[pass] = 1;
+ return;
+ }
+
+ if(mode == RAS_2DFILTER_NOFILTER)
+ {
+ if(m_filters[pass])
+ bgl::blDeleteObjectARB(m_filters[pass]);
+ m_enabled[pass] = 0;
+ m_filters[pass] = 0;
+ return;
+ }
+
+ if(mode == RAS_2DFILTER_CUSTOMFILTER)
+ {
+ if(m_filters[pass])
+ bgl::blDeleteObjectARB(m_filters[pass]);
+ m_filters[pass] = CreateShaderProgram(text.Ptr());
+ m_enabled[pass] = 1;
+ return;
+ }
+
+ if(mode>=RAS_2DFILTER_MOTIONBLUR && mode<=RAS_2DFILTER_INVERT)
+ {
+ if(m_filters[pass])
+ bgl::blDeleteObjectARB(m_filters[pass]);
+ m_filters[pass] = CreateShaderProgram(mode);
+ m_enabled[pass] = 1;
+ }
+}
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
new file mode 100644
index 00000000000..227d2a26d41
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -0,0 +1,91 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_I2DFILTER
+#define __RAS_I2DFILTER
+
+
+
+#define MAX_RENDER_PASS 100
+
+class RAS_2DFilterManager
+{
+private:
+ unsigned int CreateShaderProgram(char* shadersource);
+ unsigned int CreateShaderProgram(int filtermode);
+ void StartShaderProgram(unsigned int shaderprogram);
+ void EndShaderProgram();
+
+ float textureoffsets[18];
+ float view[4];
+ unsigned int texname;
+ int texturewidth;
+ int textureheight;
+ int canvaswidth;
+ int canvasheight;
+ int numberoffilters;
+
+ bool isshadersupported;
+public:
+ enum RAS_2DFILTER_MODE {
+ RAS_2DFILTER_ENABLED = -2,
+ RAS_2DFILTER_DISABLED = -1,
+ RAS_2DFILTER_NOFILTER = 0,
+ RAS_2DFILTER_MOTIONBLUR,
+ RAS_2DFILTER_BLUR,
+ RAS_2DFILTER_SHARPEN,
+ RAS_2DFILTER_DILATION,
+ RAS_2DFILTER_EROSION,
+ RAS_2DFILTER_LAPLACIAN,
+ RAS_2DFILTER_SOBEL,
+ RAS_2DFILTER_PREWITT,
+ RAS_2DFILTER_GRAYSCALE,
+ RAS_2DFILTER_SEPIA,
+ RAS_2DFILTER_INVERT,
+ RAS_2DFILTER_CUSTOMFILTER,
+ RAS_2DFILTER_NUMBER_OF_FILTERS
+ };
+
+ unsigned int m_filters[MAX_RENDER_PASS];
+ short m_enabled[MAX_RENDER_PASS];
+
+ RAS_2DFilterManager();
+
+ ~RAS_2DFilterManager();
+
+ void SetupTexture();
+
+ void UpdateOffsetMatrix(int width, int height);
+
+ void RenderFilters(RAS_ICanvas* canvas);
+
+ void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text);
+};
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index 114783b9a47..771c34a595f 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -34,6 +34,7 @@
#include "MT_Transform.h"
#include "RAS_IRasterizer.h"
+#include "RAS_2DFilterManager.h"
#include <vector>
#include <algorithm>
@@ -41,6 +42,7 @@
class RAS_IPolyMaterial;
struct RAS_LightObject;
+
class RAS_IRenderTools
{
@@ -52,7 +54,8 @@ protected:
bool m_modified;
std::vector<struct RAS_LightObject*> m_lights;
-
+
+ RAS_2DFilterManager m_filtermanager;
public:
enum RAS_TEXT_RENDER_MODE {
@@ -61,7 +64,7 @@ public:
RAS_TEXT_PADDED,
RAS_TEXT_MAX
};
-
+
RAS_IRenderTools(
) :
m_clientobject(NULL),
@@ -178,6 +181,14 @@ public:
void
MotionBlur(RAS_IRasterizer* rasterizer)=0;
+ virtual
+ void
+ Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0;
+
+ virtual
+ void
+ Render2DFilters(RAS_ICanvas* canvas)=0;
+
virtual
class RAS_IPolyMaterial*
CreateBlenderPolyMaterial(
@@ -200,3 +211,4 @@ public:
#endif //__RAS_IRENDERTOOLS
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
new file mode 100644
index 00000000000..ac4c2456573
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
@@ -0,0 +1,54 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_BLUR2DFILTER
+#define __RAS_BLUR2DFILTER
+
+char * BlurFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] +
+ (2.0*sample[3]) + sample[4] + (2.0*sample[5]) +
+ sample[6] + (2.0*sample[7]) + sample[8]) / 13.0;
+}
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
new file mode 100644
index 00000000000..44f67af3d75
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
@@ -0,0 +1,54 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_DILATION2DFILTER
+#define __RAS_DILATION2DFILTER
+
+char * DilationFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+ vec4 maxValue = vec4(0.0);
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ maxValue = max(sample[i], maxValue);
+ }
+
+ gl_FragColor = maxValue;
+}
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
new file mode 100644
index 00000000000..80b6f184c36
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
@@ -0,0 +1,53 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_EROSION2DFILTER
+#define __RAS_EROSION2DFILTER
+
+char * ErosionFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+ vec4 minValue = vec4(1.0);
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ minValue = min(sample[i], minValue);
+ }
+
+ gl_FragColor = minValue;
+}
+);
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
new file mode 100644
index 00000000000..29cc91814ce
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
@@ -0,0 +1,44 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_GRAYSCALE2DFILTER
+#define __RAS_GRAYSCALE2DFILTER
+
+char * GrayScaleFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+
+void main(void)
+{
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
+ gl_FragColor = vec4(gray, gray, gray, texcolor.a);
+}
+);
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
new file mode 100644
index 00000000000..a3482f9647f
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
@@ -0,0 +1,44 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_INVERT2DFILTER
+#define __RAS_INVERT2DFILTER
+
+char * InvertFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+
+void main(void)
+{
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ gl_FragColor.rgb = 1.0 - texcolor.rgb;
+ gl_FragColor.a = texcolor.a;
+}
+);
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
new file mode 100644
index 00000000000..636ecdb68aa
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
@@ -0,0 +1,56 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_LAPLACION2DFILTER
+#define __RAS_LAPLACION2DFILTER
+
+char * LaplacionFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ gl_FragColor = (sample[4] * 8.0) -
+ (sample[0] + sample[1] + sample[2] +
+ sample[3] + sample[5] +
+ sample[6] + sample[7] + sample[8]);
+ gl_FragColor = vec4(gl_FragColor.rgb, 1.0);
+}
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
new file mode 100644
index 00000000000..8046aacfbb1
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
@@ -0,0 +1,61 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_PREWITT2DFILTER
+#define __RAS_PREWITT2DFILTER
+
+char * PrewittFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ vec4 horizEdge = sample[2] + sample[5] + sample[8] -
+ (sample[0] + sample[3] + sample[6]);
+
+ vec4 vertEdge = sample[0] + sample[1] + sample[2] -
+ (sample[6] + sample[7] + sample[8]);
+
+ gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
+ (vertEdge.rgb * vertEdge.rgb));
+ gl_FragColor.a = 1.0;
+}
+
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
new file mode 100644
index 00000000000..b56911a48b4
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
@@ -0,0 +1,44 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_SEPIA2DFILTER
+#define __RAS_SEPIA2DFILTER
+
+char * SepiaFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+
+void main(void)
+{
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
+ gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
+}
+);
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
new file mode 100644
index 00000000000..e5f942a535c
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
@@ -0,0 +1,55 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_SHARPEN2DFILTER
+#define __RAS_SHARPEN2DFILTER
+
+char * SharpenFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ gl_FragColor = (sample[4] * 9.0) -
+ (sample[0] + sample[1] + sample[2] +
+ sample[3] + sample[5] +
+ sample[6] + sample[7] + sample[8]);
+}
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
new file mode 100644
index 00000000000..545e76601e8
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
@@ -0,0 +1,60 @@
+/**
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __RAS_SOBEL2DFILTER
+#define __RAS_SOBEL2DFILTER
+
+char * SobelFragmentShader=STRINGIFY(
+uniform sampler2D bgl_RenderedTexture;
+uniform vec2 bgl_TextureCoordinateOffset[9];
+
+void main(void)
+{
+ vec4 sample[9];
+
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
+
+ vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] -
+ (sample[0] + (2.0*sample[3]) + sample[6]);
+
+ vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] -
+ (sample[6] + (2.0*sample[7]) + sample[8]);
+
+ gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) +
+ (vertEdge.rgb * vertEdge.rgb));
+ gl_FragColor.a = 1.0;
+}
+);
+#endif
+
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index ed4cfb2ae42..7baa6c49656 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -96,8 +96,9 @@ bool RAS_ListSlot::End()
-RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas)
-: RAS_OpenGLRasterizer(canvas)
+RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock)
+: RAS_VAOpenGLRasterizer(canvas, lock),
+ mUseVertexArrays(useVertexArrays)
{
// --
}
@@ -159,13 +160,22 @@ void RAS_ListRasterizer::IndexPrimitives(
if(localSlot->End())
return;
}
-
- RAS_OpenGLRasterizer::IndexPrimitives(
- vertexarrays, indexarrays,
- mode, polymat,
- rendertools, useObjectColor,
- rgbacolor,slot
- );
+
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::IndexPrimitives(
+ vertexarrays, indexarrays,
+ mode, polymat,
+ rendertools, useObjectColor,
+ rgbacolor,slot
+ );
+ } else {
+ RAS_OpenGLRasterizer::IndexPrimitives(
+ vertexarrays, indexarrays,
+ mode, polymat,
+ rendertools, useObjectColor,
+ rgbacolor,slot
+ );
+ }
if(!useObjectColor) {
localSlot->EndList();
@@ -195,16 +205,53 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(
return;
}
- RAS_OpenGLRasterizer::IndexPrimitivesMulti(
- vertexarrays, indexarrays,
- mode, polymat,
- rendertools, useObjectColor,
- rgbacolor,slot
- );
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(
+ vertexarrays, indexarrays,
+ mode, polymat,
+ rendertools, useObjectColor,
+ rgbacolor,slot
+ );
+ } else {
+ RAS_OpenGLRasterizer::IndexPrimitivesMulti(
+ vertexarrays, indexarrays,
+ mode, polymat,
+ rendertools, useObjectColor,
+ rgbacolor,slot
+ );
+ }
+
if(!useObjectColor) {
localSlot->EndList();
*slot = localSlot;
}
}
+bool RAS_ListRasterizer::Init(void)
+{
+ if (mUseVertexArrays) {
+ return RAS_VAOpenGLRasterizer::Init();
+ } else {
+ return RAS_OpenGLRasterizer::Init();
+ }
+}
+
+void RAS_ListRasterizer::SetDrawingMode(int drawingmode)
+{
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode);
+ } else {
+ RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
+ }
+}
+
+void RAS_ListRasterizer::Exit()
+{
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::Exit();
+ } else {
+ RAS_OpenGLRasterizer::Exit();
+ }
+}
+
// eof
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
index 82840cd1399..f25f621f70c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
@@ -2,7 +2,7 @@
#define __RAS_LISTRASTERIZER_H__
#include "RAS_MaterialBucket.h"
-#include "RAS_OpenGLRasterizer.h"
+#include "RAS_VAOpenGLRasterizer.h"
#include <vector>
class RAS_ListSlot : public KX_ListSlot
@@ -33,15 +33,16 @@ enum RAS_ListSlotFlags {
typedef std::map<const vecVertexArray, RAS_ListSlot*> RAS_Lists;
-class RAS_ListRasterizer : public RAS_OpenGLRasterizer
+class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer
{
+ bool mUseVertexArrays;
RAS_Lists mLists;
RAS_ListSlot* FindOrAdd(const vecVertexArray& vertexarrays, KX_ListSlot** slot);
void ReleaseAlloc();
public:
- RAS_ListRasterizer(RAS_ICanvas* canvas);
+ RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays=false, bool lock=false);
virtual ~RAS_ListRasterizer();
virtual void IndexPrimitives(
@@ -66,6 +67,11 @@ public:
class KX_ListSlot** slot
);
+ virtual bool Init();
+ virtual void Exit();
+
+ virtual void SetDrawingMode(int drawingmode);
+
virtual bool QueryLists(){return true;}
};