diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
commit | 65a52fc419a990036cdf77ccb8bc724b0aefa8b5 (patch) | |
tree | 7a29645d8ae599b64fdd6419a23757e4104eaaf1 /source/gameengine/Rasterizer | |
parent | 838d9385226a550a0d6f06ad2dee92ec5dbb5e9a (diff) |
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ?
- added an extra condition, nearsensor is not yet working for bullet, but it crashed.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_Polygon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index bfd87d4e416..310c58882c9 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -65,7 +65,7 @@ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, :m_bucket(bucket), m_vertexindexbase(numverts), m_numverts(numverts), - m_edgecode(0) + m_edgecode(65535) { m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts); m_polyFlags.Visible = visible; |