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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-26 21:38:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-26 21:38:39 +0400
commit76d03839ac1079766e4c1ec25a964c2188e39adf (patch)
tree7e19f53ad41c494deaa9b6e8a91b77f7c89e42e6 /source/gameengine/Rasterizer
parent4988a1b7f9644453c5488c4f94f882b247fb43a3 (diff)
Apricot Branch: fix for a change I made to avoid doing where_is_pose
too often, didn't work correct for multiple objects sharing the same armature.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 50ad9808fb6..e003cdc9368 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -199,8 +199,8 @@ void RAS_MeshSlot::SetDisplayArray(int numverts)
darray = NULL;
else if(darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX)
darray = NULL;
-
- break;
+ else
+ break;
}
else
darray = NULL;