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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-26 21:38:39 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-08-26 21:38:39 +0400 |
commit | 76d03839ac1079766e4c1ec25a964c2188e39adf (patch) | |
tree | 7e19f53ad41c494deaa9b6e8a91b77f7c89e42e6 /source/gameengine/Rasterizer | |
parent | 4988a1b7f9644453c5488c4f94f882b247fb43a3 (diff) |
Apricot Branch: fix for a change I made to avoid doing where_is_pose
too often, didn't work correct for multiple objects sharing the same
armature.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 50ad9808fb6..e003cdc9368 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -199,8 +199,8 @@ void RAS_MeshSlot::SetDisplayArray(int numverts) darray = NULL; else if(darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX) darray = NULL; - - break; + else + break; } else darray = NULL; |