diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-04-04 17:18:41 +0400 |
commit | afdd54fa3720c267f30e48ed45c449d80449bac0 (patch) | |
tree | 3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/gameengine/Rasterizer | |
parent | 203e6ed82b444786d7999e88cebef84d6d429765 (diff) |
moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRasterizer.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 789b5eea21e..8ecc9e7ad05 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -207,7 +207,7 @@ public: * 2 quads * @param polymat (reserved) * @param useObjectColor will render the object using @param rgbacolor instead of - * vertex colours. + * vertex colors. */ virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, @@ -351,7 +351,7 @@ public: bool perspective = true )=0; /** - * Sets the specular colour component of the lighting equation. + * Sets the specular color component of the lighting equation. */ virtual void SetSpecularity(float specX, float specY, @@ -363,14 +363,14 @@ public: */ virtual void SetShinyness(float shiny)=0; /** - * Sets the diffuse colour component of the lighting equation. + * Sets the diffuse color component of the lighting equation. */ virtual void SetDiffuse(float difX, float difY, float difZ, float diffuse)=0; /** - * Sets the emissive colour component of the lighting equation. + * Sets the emissive color component of the lighting equation. */ virtual void SetEmissive(float eX, float eY, |