diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-18 17:44:29 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-06-18 17:44:29 +0400 |
commit | ccc58f449118c175daa8e5eee7090fe439e7c601 (patch) | |
tree | 879ac30b15ac0c7f5665a5f5c545e40c1da95853 /source/gameengine/Rasterizer | |
parent | a790d75dc8b87312dc1583df1f29565c43d2c0e6 (diff) |
Apricot Branch: Various Fixes
=============================
* Make GLSL shaders work in the game player.
* In the game engine with GLSL and no material assigned, it now falls
back to texface materials. Not in the 3d view yet ..
* Fix memory when using the default material for GLSL.
* Fix another use of the builtin "smooth" name as a variable in the
GLSL code, gives issue on ATI.
* Fix problem with the armature deform being applied to only one
material bucket, gave floating triangles.
* Fix crash when setting .timeOffset through python without a parent.
* Use only gl*ARB functions so that GLSL also works on graphics cards
that do not have opengl 2.0 but do have the extensions.
* Fix use of unitialized variable for render memory usage stats.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index 22d4d634b4a..fb74f5a2c21 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -296,22 +296,22 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) switch(m_attrib[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: - glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ()); + glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ()); break; case RAS_TEXCO_UV1: - glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); + glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); break; case RAS_TEXCO_NORM: - glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); + glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); break; case RAS_TEXTANGENT: - glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); + glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); break; case RAS_TEXCO_UV2: - glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); + glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); break; case RAS_TEXCO_VCOL: - glVertexAttribPointer(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA()); + glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA()); break; default: break; @@ -390,11 +390,11 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) case RAS_TEXTANGENT: case RAS_TEXCO_UV2: case RAS_TEXCO_VCOL: - if(enable) glEnableVertexAttribArray(unit); - else glDisableVertexAttribArray(unit); + if(enable) glEnableVertexAttribArrayARB(unit); + else glDisableVertexAttribArrayARB(unit); break; default: - glDisableVertexAttribArray(unit); + glDisableVertexAttribArrayARB(unit); break; } } |