diff options
author | Nick Samarin <nicks1987@bigmir.net> | 2011-02-16 20:07:18 +0300 |
---|---|---|
committer | Nick Samarin <nicks1987@bigmir.net> | 2011-02-16 20:07:18 +0300 |
commit | c5f6a01dd5998976addd2085470bb73a150579e5 (patch) | |
tree | 42b3345fb3ea2e7607a6d1eec379b8ce23b5ffbc /source/gameengine/Rasterizer | |
parent | 4cf62f1e7e2bb28b47f79e4bd7c1482ab742ebbd (diff) | |
parent | 9e9e028f059f29d493dc020dda965a9bea8ffd6b (diff) |
synched with trunk at revision 34793
Diffstat (limited to 'source/gameengine/Rasterizer')
15 files changed, 185 insertions, 168 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index d718bf3e507..d899fc38162 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -24,9 +24,7 @@ # # ***** END GPL LICENSE BLOCK ***** -FILE(GLOB SRC *.cpp) - -SET(INC +set(INC . ../../../source/kernel/gen_system ../../../source/blender/makesdna @@ -37,9 +35,50 @@ SET(INC ../../../extern/glew/include ../../../intern/guardedalloc ../Expressions - ${PYTHON_INC} + ${PYTHON_INCLUDE_DIRS} +) + +set(SRC + RAS_2DFilterManager.cpp + RAS_BucketManager.cpp + RAS_FramingManager.cpp + RAS_IPolygonMaterial.cpp + RAS_IRenderTools.cpp + RAS_MaterialBucket.cpp + RAS_MeshObject.cpp + RAS_Polygon.cpp + RAS_TexVert.cpp + RAS_texmatrix.cpp + + RAS_2DFilterManager.h + RAS_BucketManager.h + RAS_CameraData.h + RAS_Deformer.h + RAS_FramingManager.h + RAS_ICanvas.h + RAS_IPolygonMaterial.h + RAS_IRasterizer.h + RAS_IRenderTools.h + RAS_LightObject.h + RAS_MaterialBucket.h + RAS_MeshObject.h + RAS_ObjectColor.h + RAS_Polygon.h + RAS_Rect.h + RAS_TexMatrix.h + RAS_TexVert.h + RAS_OpenGLFilters/RAS_Blur2DFilter.h + RAS_OpenGLFilters/RAS_Dilation2DFilter.h + RAS_OpenGLFilters/RAS_Erosion2DFilter.h + RAS_OpenGLFilters/RAS_GrayScale2DFilter.h + RAS_OpenGLFilters/RAS_Invert2DFilter.h + RAS_OpenGLFilters/RAS_Laplacian2DFilter.h + RAS_OpenGLFilters/RAS_Prewitt2DFilter.h + RAS_OpenGLFilters/RAS_Sepia2DFilter.h + RAS_OpenGLFilters/RAS_Sharpen2DFilter.h + RAS_OpenGLFilters/RAS_Sobel2DFilter.h ) -ADD_DEFINITIONS(-DGLEW_STATIC) +add_definitions(-DGLEW_STATIC) -BLENDERLIB(bf_rasterizer "${SRC}" "${INC}") +blender_add_lib(ge_rasterizer "${SRC}" "${INC}") diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile deleted file mode 100644 index d800a02b181..00000000000 --- a/source/gameengine/Rasterizer/Makefile +++ /dev/null @@ -1,57 +0,0 @@ -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): none yet. -# -# ***** END GPL LICENSE BLOCK ***** -# -# - -LIBNAME = rasterizer -DIR = $(OCGDIR)/gameengine/$(LIBNAME) - -include nan_compile.mk - -CCFLAGS += $(LEVEL_1_CPP_WARNINGS) - -CPPFLAGS += -I$(NAN_GLEW)/include -CPPFLAGS += -I$(OPENGL_HEADERS) -CPPFLAGS += -I$(NAN_STRING)/include -CPPFLAGS += -I$(NAN_MOTO)/include -CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include -CPPFLAGS += -I../../kernel/gen_system -CPPFLAGS += -I../../blender/makesdna -CPPFLAGS += -I../SceneGraph -CPPFLAGS += -I../BlenderRoutines -CPPFLAGS += -I../Expressions -CPPFLAGS += -I../Ketsji - -CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) - -############### - -SOURCEDIR = source/gameengine/Rasterizer -DIRS = RAS_OpenGLRasterizer - -include nan_subdirs.mk diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 4527850a8e9..93d82702e90 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glViewport(0,0, texturewidth, textureheight); glDisable(GL_DEPTH_TEST); + // if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to + glDisable(GL_BLEND); glPushMatrix(); //GL_MODELVIEW glLoadIdentity(); // GL_MODELVIEW glMatrixMode(GL_TEXTURE); @@ -510,11 +512,11 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game return; } - if(mode>=RAS_2DFILTER_MOTIONBLUR && mode<=RAS_2DFILTER_INVERT) - { - if(m_filters[pass]) - glDeleteObjectARB(m_filters[pass]); - m_filters[pass] = CreateShaderProgram(mode); - m_enabled[pass] = 1; - } + // We've checked all other cases, which means we must be dealing with a builtin filter + if(m_filters[pass]) + glDeleteObjectARB(m_filters[pass]); + m_filters[pass] = CreateShaderProgram(mode); + m_gameObjects[pass] = NULL; + AnalyseShader(pass, propNames); + m_enabled[pass] = 1; } diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index f61ac7ea18a..37543092e68 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -76,6 +76,10 @@ public: { return NULL; } + virtual struct DerivedMesh* GetPhysicsMesh() + { + return NULL; + } virtual class RAS_MeshObject* GetRasMesh() { /* m_pMesh does not seem to be being used?? */ diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index 0c81d7d8274..00f1f5f2848 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -208,6 +208,11 @@ Material *RAS_IPolyMaterial::GetBlenderMaterial() const return NULL; } +Image *RAS_IPolyMaterial::GetBlenderImage() const +{ + return NULL; +} + Scene* RAS_IPolyMaterial::GetBlenderScene() const { return NULL; diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index e7bd78c2309..59554e31c36 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -45,6 +45,7 @@ class RAS_IRasterizer; struct MTFace; struct Material; +struct Image; struct Scene; class SCA_IScene; @@ -160,6 +161,7 @@ public: int GetMaterialIndex() const; virtual Material* GetBlenderMaterial() const; + virtual Image* GetBlenderImage() const; virtual Scene* GetBlenderScene() const; virtual void ReleaseMaterial(); virtual void GetMaterialRGBAColor(unsigned char *rgba) const; diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 32ba28bc395..4d23054c449 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -387,7 +387,7 @@ public: virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0; virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, - const MT_Vector3& normal, int nsector)=0; + const MT_Vector3& normal, int nsector)=0; virtual void FlushDebugShapes()=0; diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 50de4980e1d..dab28de27f4 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -99,6 +99,28 @@ public: )=0; /** + * Renders 3D text string using BFL. + * @param fontid The id of the font. + * @param text The string to render. + * @param size The size of the text. + * @param dpi The resolution of the text. + * @param color The color of the object. + * @param mat The Matrix of the text object. + * @param aspect A scaling factor to compensate for the size. + */ + virtual + void + RenderText3D(int fontid, + const char* text, + int size, + int dpi, + float* color, + double* mat, + float aspect + ) = 0; + + + /** * Renders 2D text string. * @param mode The type of text * @param text The string to render. diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt index cc48952dc20..d47f19eda90 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt @@ -24,9 +24,7 @@ # # ***** END GPL LICENSE BLOCK ***** -FILE(GLOB SRC *.cpp) - -SET(INC +set(INC ../../../../source/kernel/gen_system ../../../../intern/string ../../../../intern/moto/include @@ -41,6 +39,18 @@ SET(INC ../../../../source/blender/blenloader ) -ADD_DEFINITIONS(-DGLEW_STATIC) +set(SRC + RAS_GLExtensionManager.cpp + RAS_ListRasterizer.cpp + RAS_OpenGLRasterizer.cpp + RAS_VAOpenGLRasterizer.cpp + + RAS_GLExtensionManager.h + RAS_ListRasterizer.h + RAS_OpenGLRasterizer.h + RAS_VAOpenGLRasterizer.h +) + +add_definitions(-DGLEW_STATIC) -BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}") +blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}") diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile deleted file mode 100644 index 357bdf9d99b..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile +++ /dev/null @@ -1,53 +0,0 @@ -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): none yet. -# -# ***** END GPL LICENSE BLOCK ***** -# -# Bounce make to subdirectories. -# - -LIBNAME = OpenGLrasterizer -DIR = $(OCGDIR)/gameengine/$(LIBNAME) - -include nan_compile.mk - -CCFLAGS += $(LEVEL_1_CPP_WARNINGS) - -CPPFLAGS += -I$(NAN_GLEW)/include -CPPFLAGS += -I$(OPENGL_HEADERS) -CPPFLAGS += -I$(NAN_STRING)/include -CPPFLAGS += -I$(NAN_MOTO)/include -CPPFLAGS += -I../../../kernel/gen_system -CPPFLAGS += -I../../../blender/gpu -CPPFLAGS += -I../../../blender/makesdna -CPPFLAGS += -I../../../blender/blenlib -CPPFLAGS += -I../../../blender/blenkernel -CPPFLAGS += -I../../BlenderRoutines -CPPFLAGS += -I../../Ketsji -CPPFLAGS += -I../../SceneGraph -CPPFLAGS += -I.. -CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include - diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp index 12a255b4e4e..d793a2faf7b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp @@ -13,7 +13,7 @@ #include "RAS_TexVert.h" #include "MT_assert.h" -//#ifndef NDEBUG +//#if defined(DEBUG) //#ifdef WIN32 //#define spit(x) std::cout << x << std::endl; //#endif //WIN32 diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index bedddb748fe..b567d8d8e2c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -382,7 +382,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes() continue; glBegin(GL_LINE_LOOP); glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f); - + static const MT_Vector3 worldUp(0.,0.,1.); MT_Vector3 norm = m_debugShapes[i].m_param; MT_Matrix3x3 tr; @@ -396,8 +396,8 @@ void RAS_OpenGLRasterizer::FlushDebugShapes() xaxis = MT_cross(norm, worldUp); yaxis = MT_cross(xaxis, norm); tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(), - yaxis.x(), yaxis.y(), yaxis.z(), - norm.x(), norm.y(), norm.z()); + yaxis.x(), yaxis.y(), yaxis.z(), + norm.x(), norm.y(), norm.z()); } MT_Scalar rad = m_debugShapes[i].m_param2.x(); int n = (int) m_debugShapes[i].m_param2.y(); @@ -413,40 +413,14 @@ void RAS_OpenGLRasterizer::FlushDebugShapes() glEnd(); } - if(light) glEnable(GL_LIGHTING); if(tex) glEnable(GL_TEXTURE_2D); m_debugShapes.clear(); } -void RAS_OpenGLRasterizer::DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) -{ - OglDebugShape line; - line.m_type = OglDebugShape::LINE; - line.m_pos= from; - line.m_param = to; - line.m_color = color; - m_debugShapes.push_back(line); -} - -void RAS_OpenGLRasterizer::DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, - const MT_Vector3& normal, int nsector) -{ - OglDebugShape line; - line.m_type = OglDebugShape::CIRCLE; - line.m_pos= center; - line.m_param = normal; - line.m_color = color; - line.m_param2.x() = radius; - line.m_param2.y() = (float) nsector; - m_debugShapes.push_back(line); -} - void RAS_OpenGLRasterizer::EndFrame() { - - FlushDebugShapes(); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); @@ -799,6 +773,7 @@ static RAS_MeshSlot *current_ms; static RAS_MeshObject *current_mesh; static int current_blmat_nr; static GPUVertexAttribs current_gpu_attribs; +static Image *current_image; static int CheckMaterialDM(int matnr, void *attribs) { // only draw the current material @@ -809,6 +784,8 @@ static int CheckMaterialDM(int matnr, void *attribs) memcpy(gattribs, ¤t_gpu_attribs, sizeof(GPUVertexAttribs)); return 1; } + +/* static int CheckTexfaceDM(void *mcol, int index) { @@ -836,6 +813,34 @@ static int CheckTexfaceDM(void *mcol, int index) } return 0; } +*/ + +static int CheckTexDM(MTFace *tface, MCol *mcol, int matnr) +{ + + // index is the original face index, retrieve the polygon + if (matnr == current_blmat_nr && + (tface == NULL || tface->tpage == current_image)) { + // must handle color. + if (current_wireframe) + return 2; + if (current_ms->m_bObjectColor) { + MT_Vector4& rgba = current_ms->m_RGBAcolor; + glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]); + // don't use mcol + return 2; + } + if (!mcol) { + // we have to set the color from the material + unsigned char rgba[4]; + current_polymat->GetMaterialRGBAColor(rgba); + glColor4ubv((const GLubyte *)rgba); + return 2; + } + return 1; + } + return 0; +} void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi) { @@ -851,7 +856,14 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi) current_ms = &ms; current_mesh = ms.m_mesh; current_wireframe = wireframe; - MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); + // MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */ + + // handle two-side + if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_TWOSIDE) + this->SetCullFace(false); + else + this->SetCullFace(true); + if (current_polymat->GetFlag() & RAS_BLENDERGLSL) { // GetMaterialIndex return the original mface material index, // increment by 1 to match what derived mesh is doing @@ -868,7 +880,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi) ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM); GPU_set_material_blend_mode(current_blend_mode); } else { - ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol); + //ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol); + current_blmat_nr = current_polymat->GetMaterialIndex(); + current_image = current_polymat->GetBlenderImage(); + ms.m_pDerivedMesh->drawFacesTex(ms.m_pDerivedMesh, CheckTexDM); } return; } diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index e531264eaec..21f86d12cb4 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -255,10 +255,29 @@ public: virtual void SetPolygonOffset(float mult, float add); virtual void FlushDebugShapes(); - virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color); - virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, - const MT_Vector3& normal, int nsector); + virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) + { + OglDebugShape line; + line.m_type = OglDebugShape::LINE; + line.m_pos= from; + line.m_param = to; + line.m_color = color; + m_debugShapes.push_back(line); + } + + virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, + const MT_Vector3& normal, int nsector) + { + OglDebugShape line; + line.m_type = OglDebugShape::CIRCLE; + line.m_pos= center; + line.m_param = normal; + line.m_color = color; + line.m_param2.x() = radius; + line.m_param2.y() = (float) nsector; + m_debugShapes.push_back(line); + } std::vector <OglDebugShape> m_debugShapes; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript index 68e6789c05e..890d1efb850 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -10,4 +10,11 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC'] incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel' incs += ' #intern/guardedalloc #source/blender/blenlib' -env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS']) +if env['WITH_BF_CXX_GUARDEDALLOC']: + defs.append('WITH_CXX_GUARDEDALLOC') + +if env['WITH_BF_PYTHON']: + incs += ' ' + env['BF_PYTHON_INC'] + defs.append('WITH_PYTHON') + +env.BlenderLib ( 'ge_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index a78a0289d98..bff2a7e2084 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -10,7 +10,9 @@ defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: incs += ' ' + env['BF_PYTHON_INC'] -else: - defs.append('DISABLE_PYTHON') + defs.append('WITH_PYTHON') -env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) +if env['WITH_BF_CXX_GUARDEDALLOC']: + defs.append('WITH_CXX_GUARDEDALLOC') + +env.BlenderLib ( 'ge_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) |