diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-03-03 09:38:47 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-03-03 09:38:47 +0300 |
commit | 0cad3ae24cc9628be09da4d1b4fe475a0c1733f7 (patch) | |
tree | 4078f623e0d7e5edbf23814d638982e3c706ba47 /source/gameengine/Rasterizer | |
parent | c26486f207eab2a82d02932d8ff2b7c19a307b95 (diff) |
BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once per each scene. This was producing two big problems: (1) performance and (2) flexibility of use.
(1) Performance - To run the filters 2X == 2X slower
(2) flexibility of use - Very often we want the filter in the scene but not in the UI for example.
For those reasons I believe that 2DFilters with multiple scenes was very useless or unpredictable. I hope they work fine now.
To make it work as before (2.4) you can simply recreate the 2dfilter actuators across the scenes.
* * * * *
Imagine that we have:
(a) Main Scene
(b) Overlay Scene
in Main Scene the Z Buffer and RGB will be from the main scene.
in Overlay Scene the Z Buffer will be from the Overlay Scene and the RBG buffer is from both [(a + 2D Filter) + b].
So in pseudo code if we have a,b,c,d,e scenes we have: (2DFilterE(2DFilterD(2DFilterC(2DFilterB(2DFilterA(a) + b) + c) + d) + e)
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/Makefile | 1 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.h | 1 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRenderTools.h | 8 |
4 files changed, 3 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt index 981fd2833b5..096b1583e3e 100644 --- a/source/gameengine/Rasterizer/CMakeLists.txt +++ b/source/gameengine/Rasterizer/CMakeLists.txt @@ -31,6 +31,7 @@ SET(INC ../../../source/kernel/gen_system ../../../source/blender/makesdna ../../../source/gameengine/SceneGraph + ../../../source/gameengine/Ketsji ../../../intern/string ../../../intern/moto/include ../../../extern/glew/include diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile index d4cc6ab2652..a12d599b60b 100644 --- a/source/gameengine/Rasterizer/Makefile +++ b/source/gameengine/Rasterizer/Makefile @@ -45,6 +45,7 @@ CPPFLAGS += -I../../blender/makesdna CPPFLAGS += -I../SceneGraph CPPFLAGS += -I../BlenderRoutines CPPFLAGS += -I../Expressions +CPPFLAGS += -I../Ketsji CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h index cd3dc359847..7ff7cde7882 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -28,6 +28,7 @@ #ifndef __RAS_I2DFILTER #define __RAS_I2DFILTER +#include "RAS_ICanvas.h" #define MAX_RENDER_PASS 100 #ifdef WITH_CXX_GUARDEDALLOC diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 1d069351ff6..0d89cb41e3c 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -176,14 +176,6 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer)=0; - - virtual - void - Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; - - virtual - void - Render2DFilters(RAS_ICanvas* canvas)=0; #ifdef WITH_CXX_GUARDEDALLOC |