diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 16:56:30 +0400 |
commit | 20f39ec7d81af22d30700b3dde28938facfb2588 (patch) | |
tree | 3576a37a2a8fe4375142c6a1078b05d80f724261 /source/gameengine/Rasterizer | |
parent | 0e40abf642b4360212b72791a01b4e7fe0cfacf5 (diff) |
== SCons ==
* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/SConscript | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript index 851ec0c47c3..b1e5289c14c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript @@ -8,4 +8,4 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC'] incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel' incs += ' #intern/guardedalloc #source/blender/blenlib' -env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350, 65], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript index a1a1c7a4038..064736bcc88 100644 --- a/source/gameengine/Rasterizer/SConscript +++ b/source/gameengine/Rasterizer/SConscript @@ -7,4 +7,4 @@ sources = env.Glob('*.cpp') incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna' incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,60], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) |