diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 17:51:32 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-06-09 17:51:32 +0400 |
commit | e29c9bc4da59a8e8db933e1a53a181e396f4706b (patch) | |
tree | f77ce5061bd6d019a8b95d05b49eb96fdba52ee3 /source/gameengine/Rasterizer | |
parent | 20eaa1466dbb530e583699e189c9f8b8597b7eb4 (diff) |
Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject
to avoid duplication with player.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_LightObject.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index 6b63a891981..b45a35e4266 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -39,8 +39,9 @@ struct RAS_LightObject LIGHT_NORMAL }; bool m_modified; - int m_layer; + int m_layer; void *m_scene; + void *m_light; float m_energy; float m_distance; @@ -55,7 +56,6 @@ struct RAS_LightObject float m_spotblend; LightType m_type; - MT_CmMatrix4x4* m_worldmatrix; bool m_nodiffuse; bool m_nospecular; |