diff options
author | Charlie Carley <snailrose@gmail.com> | 2007-02-01 05:10:38 +0300 |
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committer | Charlie Carley <snailrose@gmail.com> | 2007-02-01 05:10:38 +0300 |
commit | 3947f9b88512f5958a5229cde58df004a719c0d9 (patch) | |
tree | e9cfcb6a78edf05b91a7a0dd95b471e6acbb721f /source/gameengine/Rasterizer | |
parent | 1f4af00c943ad63cb21686762f31bd522bafc229 (diff) |
1). Fix for cube maps in the player.
ImBuf pointer was being overridden causing the ibuf->rect to be zero.
2). Added vertex attributes for tangents in in vertex arrays.
This, probably needs the extensions enabled (glEnableVertexAttribArrayARB, glDisableVertexAttribArrayARB), but am a little
weary about enabling them right now.
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index a0e27ca7015..246b1ae74a1 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -332,6 +332,12 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv, int enabled) } } } + +#ifdef GL_ARB_vertex_program + if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program) + bgl::blVertexAttrib4fvARB(1/*tangent*/, tv->getTangent()); +#endif + #endif } |